Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The numbers and percentages are a bit vague, what they actually do.
I cant be blamed for what I said 5 minutes ago. I was a different person back then
Thanks for the information. I've got both those first skills, but the max CR is still stuck at 17%, this ship has no de-mods at all as well, so I'm probably missing something?
Quote from: kekar on August 04, 2021, 01:17:14 PMThe numbers and percentages are a bit vague, what they actually do.this is a fairly common problem with the game's recent design iterations; things are phrased in ways that are mathematically accurate how to the algorithm that makes the thing work in the code is, but is nonsense to the player & completely fails to give a concise & accurate measure of what to expect
Perhaps 17% CR is max for these kinds of ships, even with these skills. The numbers and percentages are a bit vague, what they actually do. The ship is fully functional in battle, but I guess it somewhat reduced in its full potential to balance the game..
Max CR bonus granted from Automated Ships skill is spread over all automated ships you have in your fleet. You need to put some away to get the remaining ones operational. In case you are wondering how many Radiants can you run with acceptable CR, the answer is 1.