I don't think player fit provides much content given how low frequency defensive battles happen let alone the frequency personally defending.
idk how ur game is going but im getting invaded by every faction every month. i see a lot of my station
I am in cycle 232 and I have yet to see my station for once.
well every game is different and having the stations for "just in case" would be cool
am i the only one who wants to travel the systems with my *totallynotamobiledeathstar* fighting waves of onslaughts and other mobile stations?
besides all of that, the idea i had was less about actual mobile battlestations and just mobile smaller stations.
in my mind, you could AT MOST have a mobile station at tier two, and thed be prohibitively expensive fuel wise, meaning you would pretty much use them as an invasion platform in a particularly troublesome system. once you conquer one of the colonies there, you would more or less just store it there once you get the station of that world up and running
you could also just change the values and make it actually feasible (less OP and perhaps remove some of the hullmods that give it so much range, and almost definitely remove the mods that remove carrier readiness penalties, or perhaps just nerf those. i say just nerf those, like built in lesser versions)
anyway i think that would be cool