tldr: Low OP hullmods should get a buff when built-in, high OP hullmods should get a nerf when built in, or a combination of the two.
Hi,
I just finished my second playthrough, and I've really enjoyed the game so far! However, one part that I don't really like is how story point/built-in hullmods work.
Right now, it seems like the strategy is to just build in the highest OP hull mods and get a bunch of extra OP on your ship. It was pretty fun to fly around decimating enemy fleets at first, but on my second playthrough building in hullmods felt like something I did almost immediately to save OP.
Another thing that confused me was how you can't build in Safety Override. I know there's an in-universe explanation, but the fact that you can build in Heavy Armour which is 5 OP less makes it feel a bit strange. I get Heavy Armour mainly benefits low-tech, which some people feel needs a buff, but not being able to build in SO feels like a band-aid solution.
I'm sure the people creating this game are way better at me in terms of game design, so this solution might not work, but here's what I've thought of: Low OP hullmods should get a buff when built-in, high OP hullmods should get a nerf when built in, or a combination of the two. The buffs/nerfs would have to be fine-tuned, but they could be as simple as increasing/decreasing effects, or could add/remove certain abilities.
If I'm missing something please point it out, this is my first post but I've spent a good amount of time on the forums and people seem to be really nice.
Thanks!