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Author Topic: [0.97a] WhichMod 1.2.2a  (Read 112658 times)

theDragn

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Re: [0.95.1a] WhichMod 1.2.1
« Reply #30 on: October 18, 2022, 01:24:59 AM »

Nothing to update here (and hopefully I won't ever have to update this), but I've been asked about how to include mod-identifying descriptions without interfering with WhichMod, so I've got some code for anyone who wants to include it in their mod. This will just add whichmod-style descriptions to ships and weapons from your mod if the user doesn't have whichmod active.

Code
public class YourModPlugin extends BaseModPlugin {
    @Override
    public void onApplicationLoad() {
        SettingsAPI settings = Global.getSettings();
        JSONArray csvData;
        if (settings.getModManager().isModEnabled("whichmod"))
            return;
        try {
            csvData = settings.loadCSV("data/strings/descriptions.csv", "YOUR MOD ID HERE");
        } catch (Exception e) {
            return;
        }

        // try reading each row in descriptions.csv
        for (int i = 0; i < csvData.length(); i++) {
            try {
                JSONObject row = csvData.getJSONObject(i);
                String id = row.getString("id");
                String type = row.getString("type");
                if (!(id == null || type == null || id.equals("") || type.equals(""))) {
                    Description desc;
                    Type descType = Enum.valueOf(Type.class, type);
                    if (descType == Type.SHIP || descType == Type.WEAPON)
                        desc = settings.getDescription(id, descType);
                    else
                        continue;
                    desc.setText1("[YOUR MOD NAME HERE] " + desc.getText1());
                    String prefix;
                }

            } catch (Exception e) {
                //logger.log(Level.INFO, e);
            }
        }
    }
}

theDragn

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Re: [0.96a] WhichMod 1.2.2
« Reply #31 on: May 09, 2023, 10:41:49 PM »

Updated version number for 0.96 compatibility. Will probably see about getting it to work on skins now that they have mutable descriptions, but for now it's just the quick and easy update.

eidolad

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Re: [0.96a] WhichMod 1.2.2
« Reply #32 on: May 13, 2023, 07:16:01 PM »

thanks very much for keeping this mod up to date...super useful
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SpaceshipCaptainYukari

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Re: [0.96a] WhichMod 1.2.2
« Reply #33 on: May 26, 2023, 04:36:28 AM »

Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.
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theDragn

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Re: [0.96a] WhichMod 1.2.2
« Reply #34 on: May 27, 2023, 04:17:27 PM »

Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.
Thanks for the heads up. Fixed.

theDragn

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Re: [0.96a] WhichMod 1.2.2a
« Reply #35 on: February 03, 2024, 12:07:15 PM »

Updated the version number for 0.97. No other changes.

Arrevax

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Re: [0.97a] WhichMod 1.2.2a
« Reply #36 on: April 19, 2024, 06:34:41 PM »

Is it possible to hide the mod name behind a button or at least shift it under the ship description?

Just a minor immersion issue; the mod's already much better than searching.
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Bugatti

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Re: [0.96a] WhichMod 1.2.2
« Reply #37 on: April 20, 2024, 06:05:19 PM »

Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.
Thanks for the heads up. Fixed.
Indeed the issue has arrived again. Also bump to the post above.
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