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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Wacky idea: Hyperdimensional Flux Overdrive ship system/hull mod  (Read 454 times)

KDR_11k

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Probably more for a crazy ship in a mod or something: Generates a temporary pocket dimension for flux storage. Removes the ship's flux storage limit while active but when the activation timer (should probably be tens of seconds) runs out the pocket dimension collapses and everts all the stored flux into the ship's systems. If this exceeds the ship's capacity it immediately overloads and stays overloaded until its normal dissipation manages to purge all that surplus flux, even if it takes minutes. So the pilot should vent before that timer expires. Probably should penalize mobility on high overloads too, many ships are still decent at running away while overloaded and that just. won't. do. Add further downsides as necessary, perhaps even EMP lightning arcing to nearby allies once the overload is on.

Basically go berserk for a while, with guns blazing and limitless shields but get really punished if you don't manage to kill everything before the timer is up.
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Dread Lord Murubarda

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Re: Wacky idea: Hyperdimensional Flux Overdrive ship system/hull mod
« Reply #1 on: July 16, 2021, 10:23:48 AM »

I think the player could abuse this way too much while the AI will not use it as efficiently. the idea is interesting.
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