Hi all, I just kind of started Starsector the other day. I dabbled a bit before in vanilla but really wanted to play more with some mods. The game is somewhat overwhelming as is to someone completely new much less without the large amount of mods I installed but I'm getting the hang of it pretty quickly and enjoying it. I've found myself slowly amassing a fleet, taking over a planet and slowly building up bit by bit. One of the issues I've found though is some fleets seem incredibly broken, partly due to just their ships in general but also because I don't know how to lay my weapons out and what not properly. So can someone give me some advice - mods included, what are some of the best factions or ships in general to start to build my fleet with? I don't mind if it's overpowered really, I just want a general idea of what to look out for. I only have a handful of ships on me right now and I'm able to take care of a decent sized fleet pretty easily but then when engaging in some groups I get annihilated. I was watching videos for a general idea of some things but one such thing that I didn't really get was the weapons layouts. I know the colors for the variations like missiles, pulse weapons and all that but I don't know what's really just flat out good, I was going mostly by the DPS, points they cost, money they cost, assuming that the cost and DPS would make them better but so far that really doesn't seem to always be the case. I was doing autofit for the longest time because it felt a bit overwhelming, even pretty much ignoring vents and what not but I feel like it's really kind of screwing me over in the long run.
TL;DR
Most OP ships/factions to try to obtain or side with
Best weapons to look for and how to generally fit your ship well without autofitting
Also if it helps, my current modded playthrough I've sided with Diable Avionics and I'm running a few of their ships.