my very first mod. feel free to suggest things/ tell me about bugs or things
(moved download link because i dont understand github)
updated mod:
githubold file (in case this new update is somehow broken):
old githubwhat this mod dose is it add two hullmods to the game that can be looted were ever other hullmods can be looted, or you can get them with the automated ships skill
requirements
combatability
Spoiler
partly incompatible with Truly Automated Ships. both mods change the automated ships skill. if both mods are installed, should only make it so you don't get my hullmods or my ability (wish therefore means you cant get any of my items) when you get the automated ships skill. otherwise should be combatable.
hullmods:
Spoiler
AI retrofit:
-lets you reduce the minimum crew requirement of your ship to zero, with a cost to your supply per month cost, your in battle repair speed, and an op cost based on the minimum required crew.
Automated Robotic Drone Factory:
-lets you replace your 'extra' crew on a ship (max crew - min crew) with an robot factory. said factory's can be activated by the Automated Robotic Drone Factory ability.
Items:
Spoiler
Salvage Drone
can be crafted with Automated Robotic Drone Factory
size: 1
power: 1
job: salvaging (can preform all salvage jobs that crew would normaly)
cost: (per 1)
"metals":0.7,
"rare_metals":0.1,
"heavy_machinery":0.15
Survey Drone
can be crafted with Automated Robotic Drone Factory
size:1.5
power:1.5
job: surveying. can preform all surveying that crew can do normaly.
cost:(per one)
"metals":0.8
"rare_metals":0.11
"volatiles":0.096
Combat Drone
can be crafted with: Automated Robotic Drone Factory
size:0.5
power:0.5
job:raiding (can preform all raiding that marine's would do normally)
cost:(per 2)
"metals": 0.82
"rare_metals": 0.124,
"Heavy Armaments":0.05
Ability:
Spoiler
Automated Robotic Drone Factory:
an ability that can be used to produce survey, salvage, and combat drones.
can be inproved by haveing nanoforges in your fleet, or by haveing more 'forge power' by ships with the 'Automated Robotic Drone Factory' hull mod.
changelog:
Spoiler
0.6: (not save combatable)
-removed: AutomatedCrewReplacementDrones
-added: hullmod Automated Robotic Drone Factory
-added: ability Automated Robotic Drone Factory
-added: item survey drone
-added: item salvage drone
-added: item combat drone
-added: an working config file.
-added: graphics to everything (to be worked on latter)
-added: an new requirement
-fixed: broken displays for hullmods
-fixed: a few random requirements
-fixed: my name in the mod file
0.5: (save combatable)fixed AutomatedCrewReplacementDrones so it now shows the right numbers in description, and so it lowers max crew correctly
0.4: release
planed things for latter (feel free to suggest things!):
Spoiler
-the ability to add AI captions to ships with AI retrofit (with the automated ships skill)
-patrols from factions that have AI cores banned trying to take/destroy ships with any automated hullmod? (maybe)
-an industry or three about replacing ships/population with robots
*an industry that replaces 'population and industry' on certain worlds that would:
-replace all crew with salvage drones, and all marine's with combat drones for all building on the world
-would remove the normal growth system, and replace it with one that is only active when you turn it on (to simulate building robots instead of attracting people)
-maybe use growth initiatives for this system? building robots is costly after all.
-would make it so all ships that have this world as there 'home' would have the AI-Retrofit hullmod, and no crew.
-would make it so all fleet captions that have this world as there 'home' will have sepecal portraits and names (delta core captions?)
-would cause the Hegemony to go very 'attack heavy' on it. (its an world they thought had people on it, but it has robots. scary)
-would not be buildable normally
-a speacal colony build method that would take an 'gamma core', salvage drones, supplies, and heavy machinery, that creates a world with this building and no 'population and industry'
*an industry that can be built on worlds with 'population and infrastructure' that would:
-make it so all fleets that had this world as its home would have the AI-Retorfit hullmod, and would have speacl portraits and names.
-would not be combatabile with the 'replace population and industry building'
sorry if this post is a little off, i have not played starsector in
3 weeks 20 weeks, because I wanted to finish this, and am kind of inpatient.