Oh no worries at all! The population growth did go back to normal once I converted the colony back to human but returned to NaN when I converted it back again. I just grew my colony size with a human population to the cap and then converted it. Here's the list of my mods that I have activated:
Spoiler
"enabledMods": [
"yunruLooseFiles",
"yunruindustries",
"$$$_lightshow_nc",
"pantera_ANewLevel20",
"AI-Retrofits",
"advanced_gunnery_control_dbeaa06e",
"A_S-F",
"Cryo_but_better",
"aod_core",
"apex_design",
"badgesector",
"HMI_brighton",
"ORK",
"combatactivators",
"chatter",
"timid_commissioned_hull_mods",
"aaacrew_replacer",
"edshipyard",
"EmergentThreats_Vice",
"EmergentThreats_IX_Revival",
"exoticatechnologies",
"fast_engine_rendering",
"GrandColonies",
"HMI_SV",
"HMI",
"hte",
"immersionFriendlyPortraitPack",
"IndEvo",
"Imperium",
"timid_xiv",
"kyeltziv",
"lost_sector",
"LTA",
"lw_lazylib",
"ArkLeg",
"logisticsNotifications",
"lunalib",
"exshippack",
"MagicLib",
"Mayasuran Navy",
"nexerelin",
"pt_qolpack",
"assortment_of_things",
"roider",
"scalartech",
"shadow_ships",
"swp",
"sun_starship_legends",
"tahlan",
"Terraforming & Station Construction",
"star_federation",
"timid_tmi",
"TTSC",
"yunru_ttp",
"TrulyAutomatedShips",
"underworld",
"vic",
"vanidad",
"vayrashippack",
"which_industry",
"whichmod",
"yunru_arsenal",
"yunru_cunt",
"yunru_ht",
"yunruhullmods",
"yunru_midline_expansion",
"yunru_ose",
"yunru_pirate_collection",
"yunruworlds",
"yunrucore",
"aaamarketRetrofits",
"prvExtra",
"prvPath",
"prv",
"shaderLib",
"yunruHullModsLib"
]