Oh, I forgot a couple of things @Stormy_Fairweather !
1)Stacking hullmods like Hardened Shields, Solar Shielding and Resistant Flux conduits just to name three instead of investing Ordinance Points into Capacitors will mean the ship will have less maximum flux capacity, which is really going to help the AI choosing to vent!
Now, threse 3 Hullmods are worth 60 ordinance Points in total on a Capital ship and only one of them is expensive enough to warrant imtegration via spending a story point, but they really, REALLY help in massively slowing hard flux build up and making venting a lot faster overall. I would consider investing into all three of them on either cruisers and capitals that have a lot of Ordinance Points for their class, like the Aurora or the Onslaught or the Paragon/Odissey!
2)Good medium to long range point defence will give a bigger window for the AI to vent. Some incoming Pilums sitting but outside Machinegun/Vulcan range can very well jeopardize the AI's attempts to vent. It's not all that necessary on most destroyers and cruisers, but anything generally too slow to properly disengage and vent should have good enough PD to carve itself a "safe haven" in which to vent!
thanks for the tips. kinda feel that ships should just vent when they hit like 97% regardless of how many enemies are about (least if they have shields). wonder if this could me made into a mod...
Mods modifying AI ship behaviour are quite rare, actually. I used to love.playing with a mod called Automatic Orders that would not only for example
-make your ships automatically retreat while out of missiles
-make your ships retreat upon going under a certain CR
-make your ships retreat upon going under a certain HP treshold
And so on, it functioned by introducing a rather large selection of 0 Ordinance Points hullmods. There were even ones that overrode the ship Personality if it did not have an Officer!
And here's the mod's thread link:
https://fractalsoftworks.com/forum/index.php?topic=15128.0The mod supposedly works in the current patch if you just update the version file, but I have not tried it myself so I can't vouch for anything working or not working.
Back on topic tough, exploiting a venting enemy is one of the few things the AI does really, really well. Introducing some sort of AI behaviour override forcing it to vent before taking down shields due to hard flux buildup would lead into quite the prevalent Reaper/Hammer/Harpoon Meta.
Having the AI dance on a razor's edge with the shield flickering when almost overloaded on high flux is one of the ways the AI is superior to 99% of players at executing.
I could see it somewhat disappear with better situational awareness checking for nearby missiles or finisher-type weapons allowing aggressive AIs to accept taking significant but not devastating damage while venting, but that's not happening in the near future.