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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Fleet Size By DP  (Read 226927 times)

Jonlissla

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Re: [0.98a] Fleet Size By DP
« Reply #75 on: March 28, 2025, 12:24:44 AM »

Apologies if this is inappropriate here, but on-enable it is error-msg'ing out, statying that it requires 0.97a-RC6, rather than current 0.98a-RC5.

Replace the 'mod_info.json' file in the mod folder with the one in the zip file. I think the author goofed a little.
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Chozo

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Re: [0.98a] Fleet Size By DP
« Reply #76 on: March 28, 2025, 05:35:18 AM »

Apologies if this is inappropriate here, but on-enable it is error-msg'ing out, statying that it requires 0.97a-RC6, rather than current 0.98a-RC5.

Replace the 'mod_info.json' file in the mod folder with the one in the zip file. I think the author goofed a little.

Yeah, my mistake.  Download has been updated to have the latest mod-info file in the right directory.

Frosterus

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Re: [0.98a] Fleet Size By DP
« Reply #77 on: April 03, 2025, 06:50:14 PM »

Thanks for updating this! Pirates always throw an endless amount of trash my way, and now I can do the same back.
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NejiK

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Re: [0.98a] Fleet Size By DP
« Reply #78 on: April 15, 2025, 06:13:33 AM »

Can I make it work with 'Second-in-Command' mode? The latter changes all the skills you have, and I think that 'invisible skill' that this mod adds doesn't work :(
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Strange and Glorious

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Re: [0.98a] Fleet Size By DP
« Reply #79 on: April 18, 2025, 08:54:34 PM »

I just dropped by to say I love you.
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Chozo

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Re: [0.98a] Fleet Size By DP
« Reply #80 on: April 25, 2025, 08:28:18 AM »

Can I make it work with 'Second-in-Command' mode? The latter changes all the skills you have, and I think that 'invisible skill' that this mod adds doesn't work :(

I’ve been running SiC in my own .98a save and not encountered any issues.

MakeTheFuture

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Re: [0.98a] Fleet Size By DP
« Reply #81 on: April 29, 2025, 09:35:09 PM »

Tried this mod and it's game changing. It's very clear this should be the default behaviour within the game and not the "number of ships" restriction.

Have you made any progress on having this affect AI fleets as well? And what about "Send your second in command" phase of combat?

Until both sides have the same restrictions I don't think this mod is very balanced and I very much want it to be! It's amazing. Thank you @Chozo!
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Chozo

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Re: [0.98a] Fleet Size By DP
« Reply #82 on: May 03, 2025, 03:24:50 PM »

New release.
-You should now (hopefully) be able to command a fleet using the DP limit while still being a functional alcoholic.  Yay!
-Added some additional notifications to make it clear when this mod is installed and doing things.  Some of you install this without knowing what it does, and then task Reddit and Discord to determine why this mod is doing what it says on the tin.  You scare and confuse me.


1.0.3 notes:
-Refactor Fleet Size By DP skill to improve performance and reduce pausing/hitching behavior when used with certain mods.
-Add initial notification that Fleet Size By DP is loaded.
-Update notification string formatting to use multicolored strings, added mod title as notification message header.

EDIT:

Quote
Have you made any progress on having this affect AI fleets as well?

Affecting AI fleets is an initial idea that I had for the mod, but is probably something that I am probably never going to get around to.  In earlier versions of Starsector initial deployment points were determined by total fleet DP, which meant that you were encouraged to do very silly things like fill your fleet with supercapitals as cargo ships just to tip the scales in your favor.  This mod was in part a reaction to that, but now that officers determine initial deployment points the need to "balance" enemy fleets by DP is diminished a bit.

The other reason is that DP isn't the primary metric the game balances around: the [REDACTED] factions (old and new) are usually only around a couple hundred DP, but they obviously punch well above their DP value for various reasons.  I've managed to clear the vanilla crisis and [REDACTED] fleets at the current 600 DP total: adjust that up or down based on your own experiences and preferences.
« Last Edit: May 03, 2025, 03:38:50 PM by Chozo »
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MakeTheFuture

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Re: [0.98a] Fleet Size By DP
« Reply #83 on: May 04, 2025, 01:58:11 AM »

Okay no worries.

Then the only thing I would add to this is more in game information about your total DP. Please correct me if I'm wrong but unless you remember the value of 600 DP maximum from reading about the mod on the forums then you wouldn't understand that in game your targeting that value. Should this not be written in the fleet screen like "626 / 600" DP and also anywhere else that over-DP is listed in F1 context menus (is this only in fleet speed?). I think the mod should make it very clear to the player the negative affects of being over DP and also what DP they need to reach to avoid those penalties, like the base game does.

LunaLib integration would also be awesome. I assume the 600 DP limit is something baked into the core of Starsector and not something you can/should make configurable in the mod?
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Anziocorp

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Re: [0.98a] Fleet Size By DP
« Reply #84 on: May 07, 2025, 01:05:35 PM »

Thank you so much for finding out that Substance Abuse and Fleet Size by DP was getting a stutter while both enabled. I've spent so many hours trying to figure out what was causing that stutter early game since the late game stutter gets really really bad.

I'm still on .97, if I swap to the .98 version will it still work with the .97 version of the game?
« Last Edit: May 07, 2025, 06:31:14 PM by Anziocorp »
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Frosterus

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Re: [0.98a] Fleet Size By DP
« Reply #85 on: May 18, 2025, 11:43:48 AM »

Hello! I only found out about the last update because I manually checked after a few weeks. Is there version checker (or whatever the modern version of that is, TriOS?) support coming?
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Halibut9000

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Re: [0.98a] Fleet Size By DP
« Reply #86 on: May 21, 2025, 05:38:26 PM »

One note about the effect of not adjusting the AI fleet by DP as well: When you change the DP limit (I like playing with slightly bigger fleets for more tactical options) then you can easily have it so that you vastly outnumber the AI on the battlefield because they simply can't have more than 30 ships in their fleet.

Currently, the way to fic this is to go into the core/config/settings.json and adjust "maxshipsinAIfleet" accordingly. If you bump the DP limit up by 50%, bump up the AI to 45 ships.

Anyway, if you're not going to add AI FleetbyDP could you make a toggle to increase/decrease this value by the the proportionate amount (to save all the non-file-divers)?

Something like:
AI fleet balancer     True/False
#If False, Ai will be limited to 30 ships in fleet.
#If True, Ai fleets will be scaled by adjustments to max DP at a rate of: AIFleetSize = (30ships*FleetDPLimit)/600normalDPlimit
« Last Edit: May 21, 2025, 05:40:51 PM by Halibut9000 »
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Chozo

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Re: [0.98a] Fleet Size By DP
« Reply #87 on: May 26, 2025, 08:01:45 PM »

Quote
I'm still on .97, if I swap to the .98 version will it still work with the .97 version of the game?

In theory it could work code-wise since there was no major changes to anything the mod touches, but the .98 version is compiled for Java 17 so it probably won't work on .97.

Hello! I only found out about the last update because I manually checked after a few weeks. Is there version checker (or whatever the modern version of that is, TriOS?) support coming?

It's on the to do list, whenever I stop blowing out my dopamine receptors on this Diable run.  In practical terms I don't see this mod updating more than once or twice a Starsector version update, but someone actually reached out to me with some info on the Substance Abuse interaction which led to me actually getting around to fixing it.

Anyway, if you're not going to add AI FleetbyDP could you make a toggle to increase/decrease this value by the the proportionate amount (to save all the non-file-divers)?

Something like:
AI fleet balancer     True/False
#If False, Ai will be limited to 30 ships in fleet.
#If True, Ai fleets will be scaled by adjustments to max DP at a rate of: AIFleetSize = (30ships*FleetDPLimit)/600normalDPlimit

Main issue is that there's no way to change the values in the settings.json file after startup, or at least there wasn't when I last checked.  It's something I need to follow back up on (since it would allow me to implement ways for people to disable the mod gracefully if they no longer want to use it in a run), but there are issues with futzing around with AI fleets so I wouldn't set my heart on this.

SpartanCommander

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Re: [0.98a] Fleet Size By DP
« Reply #88 on: May 29, 2025, 06:07:21 PM »

I can't seem to get the mod to display in the mod area then I checked and it looks like I'm not really downloading your file it seems to be a file called .gitignore
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YoptbI4

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Re: [0.98a] Fleet Size By DP
« Reply #89 on: May 30, 2025, 12:38:17 AM »

Damn! Can someone share a mirror link? BitBucket from author is empty!
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