New release.
-You should now (hopefully) be able to command a fleet using the DP limit while
still being a functional alcoholic. Yay!
-Added some additional notifications to make it clear when this mod is installed and doing things. Some of you install this without knowing what it does, and then task Reddit and Discord to determine why this mod is doing what it says on the tin. You scare and confuse me.
1.0.3 notes:
-Refactor Fleet Size By DP skill to improve performance and reduce pausing/hitching behavior when used with certain mods.
-Add initial notification that Fleet Size By DP is loaded.
-Update notification string formatting to use multicolored strings, added mod title as notification message header.
EDIT:
Have you made any progress on having this affect AI fleets as well?
Affecting AI fleets is an initial idea that I had for the mod, but is probably something that I am probably never going to get around to. In earlier versions of Starsector initial deployment points were determined by total fleet DP, which meant that you were encouraged to do very silly things like fill your fleet with supercapitals as cargo ships just to tip the scales in your favor. This mod was in part a reaction to that, but now that officers determine initial deployment points the need to "balance" enemy fleets by DP is diminished a bit.
The other reason is that DP isn't the primary metric the game balances around: the [REDACTED] factions (old and new) are usually only around a couple hundred DP, but they obviously punch well above their DP value for various reasons. I've managed to clear the vanilla crisis and [REDACTED] fleets at the current 600 DP total: adjust that up or down based on your own experiences and preferences.