Can we all agree that we could use more fighter-related hullmods?
NO! For reasons TaLaR mentioned. If anything, Expanded Deck Crew needs to be removed from the game, and its bonuses made the baseline (because unskilled fighters are still easily wiped in non-trivial fights even with the hullmod), so carriers might have the OP to arm up.
Not really, these kill viability of combat carriers. Most of them already can't fit expanded deck, fighters and a viable weapons package + ITU.
Sums up my biggest complaint with carriers since 0.8a.
Carriers were the most fun to pilot during the 0.65a release because they could use fighters AND brawl like a warship (though carriers needed combat and +OP skills to brawl like a warship). Every carrier except Condor could be used like a Legion, and carriers armed like a warship were not helpless if a few small ships blitzed the carrier.
Since 0.8a, carriers could either use (good) fighters OR brawl (while using pods or talons), and since using good fighters is superior to brawling while using Talons, it makes sense to treat carriers like dedicated logistics ships after getting the necessary fighter stuff, while ignoring "viable weapons package + ITU" because they do not have enough OP left to get guns.
Today in current release, carriers have the weaknesses of both 0.7a (underpowered fighters if unskilled) and post-0.8a (too much OP needed to do basic job of using fighters).