its great that neural uplink doesnt have to compete with the no-brainer skill of +1 smod, but i just dont see it being a top tier skill due to the CP limit...
1)
ill try to express my concern as short as possible, but basically, the skill is based on you having spent lots of CP in combat, and then lots in tech to get the skill itself, and then you have to spend op on your flagships to make use of the skill. so assuming you spend the largest chunk of your cp having a strong combat skill that would justify neural uplink, and on the tech tree, you will not have enough CP to boost your campaign-layer logistics in industry, nor enough for the best of the best, so this directly translates to making anaemic, op-starved ships and/of anaemic campaign stats. you dont have an extra smod to build in EO, and you dont have the CP to blow on industry to not need EO. and if you dont significantly invest in combat, then there isnt even that much of a point in going for NU over just a good officer no? imo the least this would need is being put on the lowest tier and be a free hullmod.
2) not to mention the fact that the high speed ship switching would benefit you the most in superfrigate to DD dogfights where your hit and run and pincer attack and high speed low drag antics would justify the use of NU (and i very much would use it!) but its a top tier skill, and i dont think many people will still be in the frigate/destroyer heavy combat stage by the time you have the CP needed to get a top level skill.
i know it might seem stupid to critique something i couldnt try yet, but from the blogpost descriptions this just really bothers me and screams noobtrap