Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Author Topic: Noob help. Is this a good Onslaught build?  (Read 3931 times)

DraMaFlo

  • Ensign
  • *
  • Posts: 12
    • View Profile
Noob help. Is this a good Onslaught build?
« on: July 01, 2021, 11:17:08 AM »

It's all in the title. All weapons are auto fire except the missiles
Spoiler
[close]
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7897
  • Harpoon Affectionado
    • View Profile
Re: Noob help. Is this a good Onslaught build?
« Reply #1 on: July 01, 2021, 11:38:58 AM »

Its not bad, but I would not use shield shunt... I haven't found a good use for the hullmod other than stacking it with derelict contingent (which is a bit broken and likely to be going away. In this case it makes the ship extremely weak to strike/HE/large energy weapons.

This build is a bit low on both kinetics and range, which is going to make it hard to win the "flux war" with enemies. The railguns are solid weapons, but only 700 base range. The central mortars in particular are going to have a huge problem hitting anything: low shot speed, low accuracy, low range combined with such interior mounts is not going to work well. Replacing them with HVD's (and taking off shield shunt) would give the ship more kinetics and more ranged potential.
Logged

DraMaFlo

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: Noob help. Is this a good Onslaught build?
« Reply #2 on: July 01, 2021, 11:52:00 AM »

Maybe i'm a bad pilot but whenever i tried using shields i'd just get overloded in seconds and then i'd get destroyed by missiles.
Even before installing the shield shunt i never used the shields  ;D
As for the rest, i just rely on the built in weapons to deal the long range damage, and the rail guns and flak are pretty good at stopping  missiles and strike craft. everything else is chosen to use as little flux as possible
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7897
  • Harpoon Affectionado
    • View Profile
Re: Noob help. Is this a good Onslaught build?
« Reply #3 on: July 01, 2021, 11:58:13 AM »

Not using shields on the Onlsaught is usually the right call - right up until there's an enemy with a HIL, or tachyon lance, or hellbores of their own, or an Omega, or a big wave of strike craft...

If you aren't using shields most of the time anyways, I recommend getting in the habit of "quick venting": venting when in combat but low on flux (like 15-20% flux max). The venting is fast enough that they can't sneak in missiles, but it stops you from building up flux on yourself so you can fire more and then use shields when needed and not overload.
Logged

intrinsic_parity

  • Admiral
  • *****
  • Posts: 3080
    • View Profile
Re: Noob help. Is this a good Onslaught build?
« Reply #4 on: July 01, 2021, 12:00:10 PM »

It's definitely pretty decent. IMO, it will be good against pirates and low tech enemies because of the abundance of HE damage, but less good against remnants and high tech enemies because of a lack of kinetic damage (and also lack of shields).

The things I would most want to change:
- I think reapers or harpoons are much more high impact missiles, sabots can also be very good against remnants or high tech
- I would build in expanded missile racks instead of auxiliary thrusters.
- I would mount ECCM to buff missiles and also reduce ECM penatlies
- I wouldn't use shield shunt. It looks like you're piloting it yourself, so just turn on shields very selectively and save the OP. It's also pretty nice to block stuff like tach lance/HIL/plasma cannon that will shred even the heaviest armor. You definitely don't want to leave shields on all the time, but having them available is very valuable.

An aside: when doing armor tanking stuff, you definitely want as much hull as you can get, so using reinforced bulkheads and possibly blast doors is a good idea. It's somewhat non-intuitive, but the biggest benefit of high armor is that residual armor acts as a massive hull multiplier. Your ship will tank a lot more with hull than with pure armor.

Some personal preference stuff:
- The built in thermal pulse cannons are actually quite good at stripping armor, so I would want more forward facing kinetic damage.  I might default to a mark IX in the front large. Storm needler can also be really good if you are always charging into short range
- I also prefer light needlers to railguns for efficiency and lower flux cost. I might also drop some of the small mounts to save OP because I would try to fit hardened shields (since I would not use shield shunt).
Logged

Undead

  • Lieutenant
  • **
  • Posts: 89
    • View Profile
Re: Noob help. Is this a good Onslaught build?
« Reply #5 on: July 01, 2021, 12:53:13 PM »

Oh, a fellow Onslaught enjoyer, nice to meet you  8)

However, with regards to your build, I have some remarks.
First of all, it is not necessary to put a weapon on every single slot.
Second problem stems from the first one - you have invested heavily in railguns that have a shorter range than even the cheapest large ballistics, so they contribute less.
Thirdly, I believe that onslaught shound not be used as a broadside ship - simply because it will not be abe to also fire its build in cannons at the same time. And if you do go broadside, its for the best to use only one side of the onslaught for main cannons, as the opposite one doesnt have the arc to reach.

As for the hullmods - a lot of them I have also used.

Here is the build of my 4 onslaughts:

60 60 vents caps
S Hardened shields
S Heavy armour
S Reinf bulkhead
Integrated targ unit
Aux thrusters
Armored weapons mount
Stabilized shields
Shield conv - Omni
Expanded magazines
Resistant conduits

Weapons:
Gauss cannon
2 heavy maulers (central mounts)
2 devastators
3 double flaks (front middle, and 180 mounts on the sides in the back)
4 flaks (2 front on sides, 2 in the engines in the back)

Skills:
helmsmanship
target analysis
impact mitigation
ranged specialisation - elite
shield modulation - elite
gunnery implants

As you can see, there are no small weapons installed, as well as no rockets. The reasons for not putting any missiles are 3:
First, I simply cant afford to cut 40-70 OP from other weapons/hullmods. Secondly, I have designed the built with the intention of prolonged battles at artillery range, keeping the enemy as far as possible - the rockets are just too short (like annihilators or reapers) and they will run out of shots quickly. And thirdly - if youre gonna go missile, youre best bet is to go as heavy on rockets as possible - simply because rockets are shootable. (if you shoot 1 missile, it will be shot down, if 2 - youll break shields, if 3 - only then youll deal damage - you get the idea).

Gauss cannon turns into a godly weapon with such a build - but its important to have the elite ranged spec, for that extra projectile speed that makes the shot inevitable to all but fastest targets. And the nerfed impact mitigation also boosted gauss cannon, as before the shot did practically zero damage if the enemy ship had the skill, and now the gauss cannon, even being a kinetic, is a all rounder weapon - each shot is so powerful that it still shreds all but thickest armour of capitals to pieces. Even the -10 weapon range in remanant battles is no issue for gauss cannon, the range is simply that big.

It is important to mention that these 4 onslaughts work in tandem with 4 fully vented monitors, and 2 moras (with lux fighters for light support/distraction), and a piloted distraction carnifex afflictor. Moras and afflictor are not that important, but monitors are essentially a part of the onslaught - kinda like the spotter and the artillery cannon are parts of a single weapon system irl
Logged

Schwartz

  • Admiral
  • *****
  • Posts: 1454
    • View Profile
Re: Noob help. Is this a good Onslaught build?
« Reply #6 on: July 01, 2021, 12:54:20 PM »

I would not use explosive weapons for your large slots. Mark IX are great for station-cracking duty and big ship work if you can make them accurate enough. HVD or Heavy AC work great in the mediums, mixed in with some flak or a mortar or 2 if you're lacking explosive damage. Should use some Vulcans at least, as the Onslaught projects so much force that not a lot of enemies are gonna get close enough to make the 8 OP / Railgun worth it, whereas non-AoE PD is an important last line of defense to keep torpedos at bay. Annihilators are great and economical explosive damage while ballistic weapons shine in a kinetic role. That's my general set-up.

I would also not use Shield Shunt, that's better for NPCs.

It's not a bad build all in all but I think there's variants out there that are better tailored to purpose.
« Last Edit: July 02, 2021, 06:14:28 AM by Schwartz »
Logged