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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: [0.97a] Console Galaxy v2.0.8 - Pheonix (released 2024-05-19)  (Read 19713 times)

Anexgohan

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All releases are tested and working in Starsector v0.97a.RC11

This mod is a fork:
Spoiler
"[0.95a] Explore the Galaxy 1.2.3"
https://fractalsoftworks.com/forum/index.php?topic=21800.0
[close]
Not compatible with original "Explore the Galaxy"

Search for your ideal system with the Console Commands, easy to use:

Commands:

1. Explore [all] [exclude/include] [hazard] [gate] [stableloc] [jumppoint] [planets] [conditions]
    Searches all star systems for specified conditions:
    - all - write `all` to search even planets you haven't surveyed yet (default doesn’t search, if searched, sets survey level to full);
    - exclude/include - write `exclude/include` to exclude or include systems in the Core world and claimed systems (default: exclude)
    - planets - the minimum number of planets a system must include (default: planets=1)
    - gate - write `gate` to filter by systems that have a gate;
    - stableloc - write `stableloc=NUMBER` to filter by stable locations (default 0);
    - jumppoint - same as stableloc (default 0);
    - hazard - write `hazard=NUMBER` to filter by systems which planets are below or equal to the specified value (doesn’t filter by default);
    - [conditions] - a comma-separated, no-space list of planetary conditions that must be met (supports * as a wildcard), e.g.: \[habitable=2,rare_ore*=1,*abundant=1] at least TWO habitable planets and ONE with transplutonic ore and ONE with ore/transplutonic ore that is abundant.

Example:
Code
explore all exclude planets=5 [habitable=2,rare_ore*=1,volatile*=1,very_hot=1] hazard=200 gate

this finds all the systems in the galaxy that have at least 5 planets, excluding core/claimed worlds, further filtering the planets by at least 2 habitable and the entire system must not have any planets above 200 hazard rating and must have a gate in the system.

The [conditions] inside the brackets indicate specific conditions for the planets in the systems you want to explore:
habitable=2: Only include systems where there are 2 habitable planets.
rare_ore*=1: Only include systems where there is at least 1 planet with rare ores.
volatiles_plentiful=1: Only include systems where there is at least 1 planet with plentiful volatiles.
very_hot=1: Only include systems where there is at least 1 very hot planet.

2. SystemInRange <entity>[entity] [LY] [planets]
    Finds systems in specified range (integer) of an entity (coronal_tap, derelict_cryosleeper, inactive_gate):
    - if two entities are listed coronal_tap,cryosleeper, a table will be shown at the end listing systems within range of both;
    - LY - distance in light years (default is 10);
    - planets - filters by number of planets

Example: SystemInRange coronal_tap,cryosleeper 10

Change log:
Spoiler
v1.0.0a
Initial release
[close]
« Last Edit: June 08, 2024, 03:20:26 PM by Anexgohan »
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Anexgohan

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Re: [0.97a] Console Galaxy v1.0.0a - Revived (released 2024-04-28)
« Reply #1 on: April 28, 2024, 06:15:40 AM »

<reserved>
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Obsidian Actual

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Re: [0.97a] Console Galaxy v1.0.0a - Revived (released 2024-04-28)
« Reply #2 on: April 29, 2024, 01:34:16 AM »

Bless thee for picking this up. I had written it off as lost for good since both this and Stelnet were discontinued.
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Anexgohan

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Re: [0.97a] Console Galaxy v1.0.0a - Revived (released 2024-04-28)
« Reply #3 on: May 01, 2024, 07:04:01 PM »

v2.0.1
Changes for version v2.0.1
===========================
Title: Release Candidate v2.0.1

Commits:
Code
fix: code refactor
fix: removed old redundant entries
fix: minimized the scope of the mod for better end experience
fix: removed broken or half finished code entries
bug: extensive bug fixing to remove crashes, should be stable now for main game
docs: GitHub actions overhaul to make the release cycle smoother and error checking.

feat: fully supports Tri-OS mod Manager

deprecated: Incompatible with Original

>By: Anexgohan
>Hash: ff9b531
>Date: 2024-05-02 07:28:36 +0530

----------------------------------------------
Latest Download: https://github.com/Anexgohan/ConsoleGalaxy/releases/latest/download/ConsoleGalaxy.zip

**Full Changelog**: https://github.com/Anexgohan/ConsoleGalaxy/compare/v1.2.22...v2.0.0
« Last Edit: May 01, 2024, 07:32:19 PM by Anexgohan »
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Anexgohan

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Re: [0.97a] Console Galaxy v2.0.5 - Revived (released 2024-05-02)
« Reply #4 on: May 18, 2024, 03:19:25 PM »

v2.0.6
Changes for version v2.0.6
===========================
Title: v2.0.6

Commits:
Code
fix: table was not rendering properly
fix: long list was getting cut
bug: table not getting set properly
feat: new implementation of tables
>By: Anexgohan
>Hash: c294cd8
>Date: 2024-05-17 17:10:21 +0530

----------------------------------------------


**Full Changelog**: https://github.com/Anexgohan/ConsoleGalaxy/compare/v2.0.5...v2.0.6

Latest Download: https://github.com/Anexgohan/ConsoleGalaxy/releases/latest/download/ConsoleGalaxy.zip
« Last Edit: May 26, 2024, 06:42:58 PM by Anexgohan »
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Anexgohan

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Re: [0.97a] Console Galaxy v2.0.6 - Revived (released 2024-05-19)
« Reply #5 on: June 08, 2024, 03:17:10 PM »

v2.0.8
Changes for version v2.0.8
===========================
Title: we have lift off again

Commits:
Code
add: new custom made icon
fix: version checker updating
fix: mod info now reflects the current version
bug: crash fix
fix: actually upload the changed files this time

>By: Anexgohan
>Hash: 2f6ff49
>Date: 2024-05-25 01:25:21 +0530

----------------------------------------------


**Full Changelog**: https://github.com/Anexgohan/ConsoleGalaxy/compare/v2.0.6...v2.0.8

Latest Download: https://github.com/Anexgohan/ConsoleGalaxy/releases/latest/download/ConsoleGalaxy.zip
« Last Edit: June 08, 2024, 03:21:38 PM by Anexgohan »
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