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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: 0.95a Notetaker  (Read 1095 times)

Jackie

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0.95a Notetaker
« on: June 27, 2021, 11:28:05 PM »

Hi guyss! I am appreciative of the modding community with a small player base. however I was looking for a mod that just made it easy to record things that are easy to remember. I made a mod that gives an ability to record intel in any planet that is easy to remove and add. As long as there's a planet the ability can track it for you this is my first time modding please go easy on me in feedback this took me a lot of crashes to make  ;D

Here's the link!

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Jaghaimo

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Re: 0.95a Notetaker
« Reply #1 on: June 28, 2021, 12:27:12 AM »

I was going to ask how do you handle user input, but it seems you don't - it's just hardcoded message.
I'd recommend trying Captain's Log with Console Command. By its own, Captain's Log will mark any ruins, derelicts, problems, and other points of interest that you come along. With Console Commands, it lets you type in your own message.
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Jackie

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Re: 0.95a Notetaker
« Reply #2 on: June 28, 2021, 07:11:49 AM »

I was going to ask how do you handle user input, but it seems you don't - it's just hardcoded message.
I'd recommend trying Captain's Log with Console Command. By its own, Captain's Log will mark any ruins, derelicts, problems, and other points of interest that you come along. With Console Commands, it lets you type in your own message.

Thank you a lot I haven't really considered that. When I'm more familiar with the game's code I might do that, I'll look at those 2 mods and see how to make user be able to input.
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IonDragonX

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Re: 0.95a Notetaker
« Reply #3 on: June 28, 2021, 09:40:31 AM »

I made a mod that gives an ability to record intel in any planet that is easy to remove and add.
This is great, Jackie! I, for one, like the ease of use.
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