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Author Topic: [0.97a] Orbital Manipulation and Maintenance 0.8.1  (Read 78582 times)

megabot

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Re: [0.95a] OMM "Star Descriptions: A New Hope" Update (29.7.)
« Reply #45 on: August 09, 2021, 08:10:42 AM »

apologies for asking, but how is the progress on the developement?
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megabot

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Re: [0.95a] OMM "Star Descriptions: A New Hope" Update (29.7.)
« Reply #46 on: October 12, 2021, 01:02:44 PM »

I'm guessing no updates on this one
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Aramoro

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Re: [0.95a] OMM "Star Descriptions: A New Hope" Update (29.7.)
« Reply #47 on: October 12, 2021, 02:36:31 PM »

Damm, this mod is really complex.

Every ship has separate sprite for arms, must have some crazy movement in game.


and as far as i can tell some modular stuff(in the making?) too
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IGdood

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #48 on: August 16, 2022, 09:04:53 PM »

Would suggest removing the civilian tags to some of the ships.  They can go into combat.  Not very well at times but they can hold their own...sorta
« Last Edit: August 16, 2022, 09:16:17 PM by IGdood »
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A_Random_Dude

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #49 on: August 17, 2022, 08:16:44 AM »

Not happening. Mod's been abandoned for over a year now.
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ShpunkY

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #50 on: August 18, 2022, 09:53:24 AM »

this mod is still functional right ?
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A_Random_Dude

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #51 on: August 18, 2022, 10:07:33 AM »

Yes, although some descriptions are missing, the ships have a tendency to drift towards the enemy like some kind of very slow ramming attempt (because of the lack of actual mounts on the ships) and what IGdood already said.
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Lemon Cake

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #52 on: September 01, 2022, 12:59:43 PM »

Wow! You actually translated that art really well.
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RoquetheRogue

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #53 on: September 12, 2022, 07:14:21 PM »

Could this mod still be used with the latest version? despite dronelib also being discontinued.
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A mind that opens itself to a new idea never returns to it's original size.

Supereor

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #54 on: December 17, 2022, 09:49:09 PM »

Dang.

Both of Tecrys's mods(this and Biomancy) have some of the most unique and impressive spritework I've seen among Starsector mods, but in both cases, they never matured and became meaningful pieces of content after that stage.  It's a real shame because the artwork for both of them are incredible, and the planned features for this one sound very novel and interesting.

Oh well, at least Tecrys's Biomancy designs got absorbed into the Hivers mod.  Tecrys, if you ever read this, you did some great work here.
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Tecrys

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Re: [0.95.1a] Orbital Manipulation and Maintenance
« Reply #55 on: May 07, 2023, 09:53:09 AM »

Hi guys!
Thanks for the kind words Superior and Sensor Ghost, I only edited and transformed art by much more talented people than me.
Unfortunatly trying to code actually slowly sucks the soul out of my body and makes me miserable, so when I lost support by my coder Snrasha (My man, I owe you so much in regards to this mod. Thank you)I was unable to support or develop OMM anymore.

I was able to make a quick update for Starsector 0.96a. No longer needs Dronelib.
No content changes except for some portraits by Kingdom Death concept artist Wenjuinn Png.

Thank you guys so much for stopping by!
« Last Edit: May 11, 2023, 11:20:07 AM by Tecrys »
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #56 on: May 11, 2023, 11:29:19 AM »

Let me know if you encounter bugs and such  :)
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TalRaziid

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #57 on: May 14, 2023, 10:04:09 PM »

Do these show up in markets at all?
Also! The Freitag Corp. blueprint doesn't include any blueprints in it!
EDIT: the description for the tow cable on the Ecrevisse-class is borked.
EDIT: the smaller algae farm doesnt have the algae bit on the back when i spawned one in. Is the Macrocheira not in the game as well? its not in the ship list
« Last Edit: May 14, 2023, 10:51:08 PM by TalRaziid »
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #58 on: May 14, 2023, 10:52:05 PM »

Do these show up in markets at all?
Freitag HQ is located in Valhalla
Also! The Freitag Corp. blueprint doesn't include any blueprints in it!
I'll fix that for next release. I exhumed this after almost 2 years so it's hard to check for everything I did wrong back than.
EDIT: the description for the tow cable on the Ecrevisse-class is borked.
That is a vanilla hullmod, might wanna tell Alex about it.
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TalRaziid

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #59 on: May 14, 2023, 10:59:17 PM »

Freitag HQ is located in Valhalla
Is it it's own market?
EDIT: the description for the tow cable on the Ecrevisse-class is borked.
That is a vanilla hullmod, might wanna tell Alex about it.[/quote]
Huh, didn't know that was a vanilla thing. Do you know what other ships have it?
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