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Author Topic: [0.97a] Orbital Manipulation and Maintenance 0.8.1  (Read 78569 times)

Tecrys

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Updated the Fluff post right after OP
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Tecrys

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[/center]
« Last Edit: July 24, 2021, 11:38:16 AM by Tecrys »
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Tecrys

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Alpha Nexerilin only build


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Lazylib, Graphicslib, Magiclib and Dronelib required

V0.1A "the Integrating of the supportening™" Update
- very basic corvus campaign integration. You can now play vanilla, Nexerilin or Nexerilin Corvus mode  :D

V0.02A
- added Commissioned Crew support which doubles positive effects of militarized subsystems, assault and escort package
- Shield Drones no longer transfer flux to the mothership so they can actually die now and the mothership spends less time being overloaded
- Shield efficiency of all drones that still transfer flux to the mothership drastically improved. Same reason as above, spend less time overloaded
- various changes to AI behaviour
- fixed a special FX graphical glitch that revealed hidden weapons. Also base sprites like the ones on the Mjolnir will no longer float next to Nathantia
« Last Edit: July 29, 2021, 10:00:16 AM by Tecrys »
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Tecrys

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Re: [0.95a]OMM "the Integrating of the supportening™" Update (25.7.)
« Reply #18 on: July 25, 2021, 09:21:23 AM »

Hotfix: market generation conflict while starting a new game with other modded factions caused a crash. FIXED please redownload
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NightfallGemini

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #19 on: July 26, 2021, 07:34:37 PM »

liking the aesthetic a lot, Starsector needs more weird biopunk designs.
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megabot

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #20 on: July 27, 2021, 11:49:19 AM »

now we only need a mod that turns our ships into transformers so we can do heresy with paragons and whatever other ship we can find
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megabot

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #21 on: July 28, 2021, 10:54:28 AM »

i am an idiot. such a *** buffon

the mod _already does_ utilize drone lib. and here i am commenting on reddit you might do some fun stuff with drone lib...
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megabot

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #22 on: July 28, 2021, 10:57:09 AM »

anyways, as a side note, this, esentially temporal field for allies, you might wanna change it if it does not scale with size

what i mean is if it applies universally to anyone then it is completely useless on a frigate but always needed for say a paragon. so perhaps the duration might scale with deployment cost(deployment cost specifically so later on if you have junker ships they will be able to do things for longer. right now it is recovery cost anywqays)
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Tecrys

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #23 on: July 29, 2021, 02:04:16 AM »

liking the aesthetic a lot, Starsector needs more weird biopunk designs.
Glad you like it! More of it by the original artist over here: https://www.artstation.com/imrahil

the mod _already does_ utilize drone lib. and here i am commenting on reddit you might do some fun stuff with drone lib...
Not quite actually. I laid the groundwork and I am planning on using dronelib but so far I was not able to take full advantage of it. I still put it in the description so players won't download an update one day and then wonder why it's not working cause suddenly Dronelib is required.

anyways, as a side note, this, esentially temporal field for allies, you might wanna change it if it does not scale with size

what i mean is if it applies universally to anyone then it is completely useless on a frigate but always needed for say a paragon. so perhaps the duration might scale with deployment cost(deployment cost specifically so later on if you have junker ships they will be able to do things for longer. right now it is recovery cost anywqays)

In my tests it was still useful on frigates but I will definitely keep an eye on this shipsystem since it can easily be either too strong or too weak. Also, I will keep your suggestion in mind, thank you.

On a general note, I will take some more time with the next update. I think OMM is in a playable state for now, has enough features for players to test it and the game-breaking bugs should be ironed out. One thing is actual dronelib integration which will need quite a bit of effort and refinement of drone weapon swapping and mouse control. If everything goes well I might be able to make proper functioning wepon groups as well or at least make it possible to fire missiles/limited ammo weapons seperatly.
As stated, the current version is an alpha and a lot is going to change in the future. The indev version in the changelog lists features and updates that are already working in said indev version if you want a sneak peak of what's coming
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Algoul

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #24 on: July 29, 2021, 04:21:45 AM »

Its EXTRMLY interesting, first public iteretion of DronLib in practice as i understand.

Of crs ships now playing strange and literally have no even little chance against even bunch of frigates, bcs have no defense in any playble form, puny qauntity of drone deployment and have solid structure of wet paper.
But i see deepest potential in your work, ships have eyeplesure strange bio aestetics and hope my dusgusting demorlized words dont stop you, its just word of indifferent player.
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megabot

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #25 on: July 29, 2021, 05:03:21 AM »

question: is it intended that the systems have no descriptions yet?
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megabot

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #26 on: July 29, 2021, 05:29:41 AM »

so after getting myself a game start with a large carrier fleet, i have to admit, i have no idea what is going on to be honest. so apparently i can equip my drones with weapons, which honestly is a cool feature. however i did not realize that my ship actually gets all the flux from the weapons they fire. in general there is no description here, which does kind of make  me not know anything of what what does. i have abilities but do not know what they are, i do not know how to make my drones act in a different way and in general, i feel like there is a lot of everything that needs some guiding around but, well, has no form of easing you into it.

i reccomend to focus on first adding some descriptions so you know what you are dealing with and/or to focus on having a way to give the player information about how the special drones work.
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Tecrys

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Re: [0.95a] OMM "the Integrating of the Supportening™" Update (25.7.)
« Reply #27 on: July 29, 2021, 07:52:03 AM »

Thank you for the feedback!

I realize holding back the update with all descriptions finished until I got some other things solved was a mistake. I will upload a minor update with said descriptions this evening (about 5-6 hours from now) should be save compatible.

I won't say much about balance until I have a better overview over all feedback.
Please do not let that discourage you from commenting here, each one is extremely helpful to me
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Tecrys

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Re: [0.95a] OMM "Star Descriptions: A New Hope" Update (29.7.)
« Reply #28 on: July 29, 2021, 10:03:30 AM »

Update!

Star Descriptions: A New Hope
- Descriptions to everything. Special Thanks to Finn
- Basic algae farm on Limnopilos: produces 1 Supply/Fuel per day
save compatible


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Lazylib, Graphicslib, Magiclib and Dronelib required
« Last Edit: July 29, 2021, 10:27:03 AM by Tecrys »
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megabot

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Re: [0.95a] OMM "Star Descriptions: A New Hope" Update (29.7.)
« Reply #29 on: July 30, 2021, 06:41:49 AM »

thank you for updating the mod with descriptions(and actual working blueprints sir)
if I may ask, is it intended that the salvage defender has no salvage gantry?

also as a note, it might be a good idea to team up with someone who is good at writing. apologies if i am wrong, but i would assume you are japanese or korean or something and used google translate to make the descriptions(or maybe it was just a quick description). either way, by having someone translate or write the descriptions of the ships and game things you could both possibly have a higher quality of descriptions and more time to program. it is of course okay if you do not do that, it is your mod after all

talking about descriptions, the titan's gate, or whatever the destroyed gate is named has no description either so far
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