Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
battle mod (slows down ships and increases weapon range to what I consider more "realistic"):disable fog of warincrease max zoom to 4combat speed set to 0.5fweapons:- PD weapons get 4x range, 4x proj speed, 0.5x damage- Missile weapons get 2x range, 4x proj speed, 0.5x proj hp- All other weapons get 2x range, 2x proj speed- All beams get 100x beam speed (they're PHOTONS, people!)fighters:- 2x max speed, acc, dec, turn, and turn acc across the boardthis gives a (imo) more "naval" feel, where a battle line is drawn and ships slowly grind each other to death. Missiles are fast and dangerous (it's satisfying to watch a harpoon sail gracefully through the battlefield). Very few ships can dodge projectiles/missiles or outrun fighters (more realistic, imo). PD is made more powerful to compensate, ships are generally able to intercept a harpoon barrage from an enemy of similar weight class and, in a battle line, can form a PD network (or have dedicated PD ships) to defend each other from the inevitable harpoon salvos when someone gets high on flux
disable fog of warincrease max zoom to 4combat speed set to 0.75f- PD weapons get 3x range, 3x proj speed, 0.5x damage, 1/3x Spread- Missile weapons get 2x range, 4x proj speed, 2x manuverability, 0.5x proj hp- All other weapons get 2x range, 2x proj speed, 1/2x Spread- All beams get same speed bonus, 2x or 3x.- 2x max speed, acc, dec, turn, and turn acc across the board
Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge
Quote from: Ranakastrasz on June 24, 2021, 01:16:26 PMVanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge.....i bet powershell could do it