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Author Topic: [0.95a] Gunny Battles 0.1  (Read 2392 times)

Ranakastrasz

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[0.95a] Gunny Battles 0.1
« on: June 24, 2021, 09:31:15 AM »

Gunny Battles
Inspired by an old, lost mod by PCCL
battle mod (slows down ships and increases weapon range to what I consider more "realistic"):
disable fog of war
increase max zoom to 4
combat speed set to 0.5f
weapons:
- PD weapons get 4x range, 4x proj speed, 0.5x damage
- Missile weapons get 2x range, 4x proj speed, 0.5x proj hp
- All other weapons get 2x range, 2x proj speed
- All beams get 100x beam speed (they're PHOTONS, people!)
fighters:
- 2x max speed, acc, dec, turn, and turn acc across the board

this gives a (imo) more "naval" feel, where a battle line is drawn and ships slowly grind each other to death. Missiles are fast and dangerous (it's satisfying to watch a harpoon sail gracefully through the battlefield). Very few ships can dodge projectiles/missiles or outrun fighters (more realistic, imo). PD is made more powerful to compensate, ships are generally able to intercept a harpoon barrage from an enemy of similar weight class and, in a battle line, can form a PD network (or have dedicated PD ships) to defend each other from the inevitable harpoon salvos when someone gets high on flux


This mod largely implements those effects. Missile maneuverability is also increased, combat speed is cut 25%, and fighter speed is doubled, but maneuverability isn't.

Quote
disable fog of war
increase max zoom to 4
combat speed set to 0.75f

- PD weapons get 3x range, 3x proj speed, 0.5x damage, 1/3x Spread
- Missile weapons get 2x range, 4x proj speed, 2x manuverability, 0.5x proj hp
- All other weapons get 2x range, 2x proj speed, 1/2x Spread
- All beams get same speed bonus, 2x or 3x.

- 2x max speed, acc, dec, turn, and turn acc across the board

This is highly unlikely to be compatible with anything that modifies or adds hull mods, weapons, or fighters.
[/size]
Changelog:
Spoiler
-6/25: Rescaled to 3x PD range, 2x missile manuverability, partial fix for Salamander.
Rescaled Afflictor's Entrophy Amplfiier shipsystem's range.
Hullmod Escort Package rescaled
[close]

Issues:
Spoiler
Salamander Missile fails to hit target most of the time.
Ship systems and skills do not have range adjusted, including Mines, PD and Energy weapon skills.

[close]
« Last Edit: June 25, 2021, 10:20:02 AM by Ranakastrasz »
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

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Anexgohan

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Re: [0.95a] Gunny Battles 0.1
« Reply #1 on: June 24, 2021, 12:05:52 PM »

how does this mod affect modded factions, will the stats apply to them aswell or just vanilla.
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Ranakastrasz

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Re: [0.95a] Gunny Battles 0.1
« Reply #2 on: June 24, 2021, 01:16:26 PM »

Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

AdmiralRem

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Re: [0.95a] Gunny Battles 0.1
« Reply #3 on: June 24, 2021, 01:26:18 PM »

You should upload an example clip. Would probably get more attention.
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6chad.noirlee9

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Re: [0.95a] Gunny Battles 0.1
« Reply #4 on: June 25, 2021, 01:05:59 AM »

Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge

.....i bet powershell could do it
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Anexgohan

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Re: [0.95a] Gunny Battles 0.1
« Reply #5 on: June 25, 2021, 08:26:05 AM »

Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge

I think this would be a must have mods if you can somehow manage to affect all these changes to most other mods, mayb a script like the "Which Mod" mod.
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Ranakastrasz

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Re: [0.95a] Gunny Battles 0.1
« Reply #6 on: June 25, 2021, 09:25:56 AM »

Might be possible, but I would have to have a much better idea what I am doing before that.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

MesoTroniK

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Re: [0.95a] Gunny Battles 0.1
« Reply #7 on: June 29, 2021, 01:49:07 AM »

Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge

.....i bet powershell could do it
And will mess up *many* scripted weapons.