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Author Topic: [0.95.1a] Superweapons Arsenal v2.5b Storms are coming!  (Read 275229 times)

Zweihänder

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #255 on: January 11, 2022, 05:38:03 AM »

Hello, currently im playing lightly modified game and your rework over ships explosions(because each time someone dies game crashes)  caused conflict, so is there any way to tell me how to remove it?

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Ruddygreat

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #256 on: January 11, 2022, 06:05:14 AM »

Hello, currently im playing lightly modified game and your rework over ships explosions(because each time someone dies game crashes)  caused conflict, so is there any way to tell me how to remove it?

update your game, that's graphicslib trying to call a method added in .95.1

Mira Lendin

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #257 on: January 11, 2022, 09:04:36 AM »

Hello, currently im playing lightly modified game and your rework over ships explosions(because each time someone dies game crashes)  caused conflict, so is there any way to tell me how to remove it?

update your game, that's graphicslib trying to call a method added in .95.1
This crash is not from my mod, it's not mentioned anywhere, you are probably mixing 9.51 mods with 9.5a
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Zweihänder

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #258 on: January 11, 2022, 09:14:41 AM »

Hello, currently im playing lightly modified game and your rework over ships explosions(because each time someone dies game crashes)  caused conflict, so is there any way to tell me how to remove it?

update your game, that's graphicslib trying to call a method added in .95.1

Thanks i will try
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DecoyGrenadeOut

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #259 on: January 14, 2022, 01:58:01 AM »

I don't understand the effect of Positron Lance, so when I hit the target, they take 'more damage from types matching this weapon', does that mean they take more damage from energy damage?
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Mira Lendin

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #260 on: January 14, 2022, 06:05:43 PM »

I don't understand the effect of Positron Lance, so when I hit the target, they take 'more damage from types matching this weapon', does that mean they take more damage from energy damage?
The weapon deals both energy and high Explosive damage, so it's 20% from both, shield debuff is separate from hull debuff.
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Argonautis

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #261 on: January 19, 2022, 03:55:33 AM »

Hi guys, I was wondering if this mod works with alternative to Bounties Expanded as stated in the first page. Would be interesting to see some enemy fleets having those weapons.
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Szasz

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #262 on: January 19, 2022, 09:07:00 PM »

Mira, can you please correct semantic and grammar mistakes in your descriptions? These aren't subjective and tedious to fix every release.
I recall "Hits ionizes ionize the target targets, ..." (Positron Lens) Minor, but "targets" is more natural and reads better than "the target" in most cases (avoids battology).
"Hits against ... causes cause them ..." (multiple weapons)
"Creates areal shockwaves that deals deal ..." (EM Railgun)
"Modifiers to missile speed ... applies apply ..." (Plasma Storm)
"Reflected projectiles still applies apply their damage" (Reflective Shield)
"Deals 100% damage every 150 units across." (EM Railgun) Structures like 'The river is only a few meters across.' express width but its not correct in this case. If I really need to insert across somewhere, I'd put it before "every 150 units" as a synonym for 'throughout'.
"Doesn't Stack stack." and many other uppercase typos regarding Damage and stuff.
I cannot interpret "Cautious when firing at point blank range." at Phalanx Particle Cannon. Do you simply mean caution is advised at point blank range?
Since there is no such thing as hard flux damage, let alone dealing it, may I suggest "Generates Hard Flux on shields." or something similar for X9 Prism Driver and Supercharged Fusion Beam?
There's probably more but got tired looking them up.

Off topic: Do you think its possible to visualize debuffs on targets? Right now it's difficult to tell if a target takes any extra damage, if yes how much longer and at what intensity. Even a simple recolor of the Afflictor's system would be helpful.

edit: Oops, forgot to finish the last sentence and thanks! :)
« Last Edit: January 19, 2022, 11:34:07 PM by Szasz »
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Mira Lendin

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #263 on: January 19, 2022, 10:31:36 PM »

-Thank you for the corrections, i have edited all the text fields, this takes effect next update.
-I am planning for a visual indicator for debuffs, not sure how to approach this (yet).
-Yes you should take caution when firing the Phalanx at point blank range
« Last Edit: January 19, 2022, 10:43:28 PM by Mira Lendin »
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SuperMegaSS

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #264 on: January 25, 2022, 10:40:54 AM »

Nice mod, but can you please leave a link to the old version of the mod?
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Mira Lendin

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Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« Reply #265 on: January 25, 2022, 05:17:28 PM »

Nice mod, but can you please leave a link to the old version of the mod?
I would do that if i roll any update that is not backward compatible or would brick your save.
« Last Edit: January 26, 2022, 02:34:21 AM by Mira Lendin »
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Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.2 Grand Update
« Reply #266 on: January 26, 2022, 02:36:30 AM »

v2.2 is out!
Please make sure to delete any previous version before updating your mod folder.

Download
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PipBoy97

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Re: [0.95.1a] Superweapons Arsenal v2.2 Grand Update
« Reply #267 on: January 26, 2022, 03:23:00 AM »

Hi i got this error after i put the new version

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Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.2 Grand Update
« Reply #268 on: January 26, 2022, 03:56:39 AM »

Hi i got this error after i put the new version
Fixed, please download again.
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bazalisk

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Re: [0.95.1a] Superweapons Arsenal v2.2 Grand Update
« Reply #269 on: January 26, 2022, 10:00:04 AM »

does this mod add the BFG? 

seem to be betting a crash since installing this :(

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.weapons.BFGEveryFrameEffect]
java.lang.RuntimeException: Error loading [data.scripts.weapons.BFGEveryFrameEffect]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.weapons.BFGEveryFrameEffect
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
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