Great mod! It always irked me how most otherwise great mods have this super cool/fun/OP gun, then nerf it to the ground, leaving users like myself without some fun toy to look forward to for the endgame. That said, I also appreciate how these weapons aren't just "LOL U WIN" buttons -- for example, using fusion beam without good flux management = ded. Thanks for making this!
I am wondering though: did the drop rate/prism market-chance change between 1.6 and 1.7? Your changelog did mention the cluster torp drop rate was nerfed, but...
Before I would pretty consistently get at least one of the superweapons in prism or from derelicts/stations/ruins by endgame (max level, jangala --> sun, etc), but the most recent 5 games I played, I've only found a superweapon ONCE(at prism) -- and I couldn't even use it because it was the Tartarus and my fleet was ballistics/energy focused. In each of those 5 games I've scoured 70-90ish% of the sector, found/fought pretty much all the IBBs/stations/rare ships/whatever, but the superweapons remained elusive. It got to the point where I even had a good amount of the (also rare) plaguebringer weapons from drops, derelicts, etc, but still no superweapons.