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Author Topic: Salamander Missile modding  (Read 764 times)

Ranakastrasz

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Salamander Missile modding
« on: June 23, 2021, 09:25:48 PM »

I am trying to figure out how to adjust the Salamander's AI, so that it circles at a larger radius. However, I have absolutely no idea where to find a config or the actual Ai scripts, assuming they are even exposed.

Edit: more specifically.
I am making a mod where missiles have double range, quadruple speed, and double manuverability. Everything is balanced around double range and speed, so ships are twice as far apart, roughly
Salamander, in vanilla, tends to circle and hit the engines for destroyers on up, and miss frigates, or hit the side, often on the front shield.
Quadruple speed, they just get trapped in circles unless vs a cruiser or up.
Double manuverability has little, if any effect. Quadruple manuverability is the same. At quad speed and manuverability, intuition says it ought to take the same path, just 4x faster, but it gets trapped in an orbit instead. I do not understand why or how to fix this.

Edit2: At double speed, and 20x manuverability, it is roughly able to hit the engines almost as well as at base stats.
« Last Edit: June 24, 2021, 09:39:36 PM by Ranakastrasz »
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