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Author Topic: [0.95.1a] Of Ludd and Lions  (Read 31595 times)

Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #60 on: January 02, 2022, 12:11:15 PM »

no holy ludd?

Don't worry, I haven't forgotten, an update will be on its way but not today. In other news I'll also be looking to restart work on Plight of the Valkyries now that I'm done cannibalising parts for other mods.

Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #61 on: January 04, 2022, 05:12:06 PM »

no holy ludd?
Holy Ludd is updated for you. See opening post.

In other news; I never thought before but it's small enough to attach directly on the forums..

TontonBoo

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Re: [0.95.1a] Of Ludd and Lions
« Reply #62 on: January 06, 2022, 09:40:22 AM »

If I'm not mistaken the Holy Ludd minimod puts your hullmod into the ships from Luddic Enhancement. Which is good to stay coherent. But takes away the IED ships from their fleet. Which I disagree with.
So of course I'm gonna ask like every nitpicker out there is there a way to have my pizza without anchovy ? Holly Ludd while keeping the IEDs ?
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Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #63 on: January 06, 2022, 09:56:31 AM »

So of course I'm gonna ask like every nitpicker out there is there a way to have my pizza without anchovy ? Holly Ludd while keeping the IEDs ?

Of course you can, it's an easy fix. Go into the mod folder and delete the world folder and you're sorted.

AppleMarineXX

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Re: [0.95.1a] Of Ludd and Lions
« Reply #64 on: January 21, 2022, 03:43:23 PM »

Is the Starslayer supposed to cost just 10 DP? Seems kinda low, considering the capital-level firepower it brings to the table.

Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #65 on: January 25, 2022, 05:55:07 AM »

Is the Starslayer supposed to cost just 10 DP? Seems kinda low, considering the capital-level firepower it brings to the table.

Good catch, adjusted it and that of a few other ships while I was at it.

Thanks.

LinWasTaken

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Re: [0.95.1a] Of Ludd and Lions
« Reply #66 on: January 26, 2022, 03:45:13 AM »

how is this not on the mod index yet?

Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #67 on: January 26, 2022, 05:22:05 AM »

how is this not on the mod index yet?

Because I've been doing a lot of save-breaking between updates. I don't think it's fair to "publish" a mod to the index when it's not feature complete and requires a new game every time I put out an update.

Next update should be the last major one for the foreseeable future...

Oni

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Re: [0.95.1a] Of Ludd and Lions
« Reply #68 on: January 28, 2022, 11:17:57 AM »

Any ballpark for when that'll be?

Should I delay starting my next game?  ???
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Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #69 on: January 28, 2022, 11:53:56 AM »

Any ballpark for when that'll be?

Should I delay starting my next game?  ???

Just updated the link for you: 1.02.30 is out!

Also pushed out a major updated to my other mod Everybody Loves KoC 1.03.27 so grab it to because there will most certainly break saves!!

I'll update the opening image at a later date.

yeahbutbttv

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Re: [0.95.1a] Of Ludd and Lions
« Reply #70 on: February 09, 2022, 09:44:11 PM »

how rare are the lions guard reskins? reason i'm asking is because they aren't showing up in any sindrian diktat market, and i was wondering if they were just exceedingly rare or if this is a problem (i was not playing with any other mods while testing it)
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Great Wound

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Re: [0.95.1a] Of Ludd and Lions
« Reply #71 on: February 16, 2022, 03:02:39 PM »

how rare are the lions guard reskins? reason i'm asking is because they aren't showing up in any sindrian diktat market, and i was wondering if they were just exceedingly rare or if this is a problem (i was not playing with any other mods while testing it)

Turns out they went in the Sindrian markets... just the Lions guards  :o

Updated:

Phantasia

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Re: [0.95.1a] Of Ludd and Lions
« Reply #72 on: April 27, 2022, 08:22:23 AM »

CTD when raiding for blueprints at Sindria.
Code
11119218 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [xyphos_wing_lg] not found!
java.lang.RuntimeException: Ship hull spec [xyphos_wing_lg] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderShipWithCorners(Unknown Source)
at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
at com.fs.starfarer.campaign.ui.trade.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.G.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.o0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.W.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.donew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Some observations:
- Not sure if this is because in wing_data.csv the referenced IDs are not in the folder; they only exist as .skin files.
- None of the 4 wings have "WING_NO_DROP" tag compared to Ko Combine.
« Last Edit: April 27, 2022, 08:38:45 AM by Phantasia »
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MrNage

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Re: [0.95.1a] Of Ludd and Lions
« Reply #73 on: April 27, 2022, 09:54:21 AM »

I am getting an CTD when I have retrieved a Pirate broadsword blueprint, but otherwise the fighter wing works as intended.


Code
233679 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [broadsword_wing_p] not found!
java.lang.RuntimeException: Ship hull spec [broadsword_wing_p] not found!
at com.fs.starfarer.loading.M.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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Shinr

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Re: [0.95.1a] Of Ludd and Lions
« Reply #74 on: April 30, 2022, 02:44:16 PM »

So, a question in light of the recent blog post.

Will this mod ignore how the vanilla game portrays the Lion Guard, or will the Diktat part of the mod be rebranded as some kind of subfaction where all the actual competent Sindrians are at?
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