Don't worry, I get where you're coming from.
Currently trying to minimise the impact on other mods. Had to revamp the AI command (TT) for compatibility and got a potential workaround for the Dakka (P) mod so it doesn't bleed on to other ships even if it's not an ideal solution.
LE side: Disabling IED's was a choice I made because I play on a potato and the explosions cause my computer to crawl (I'm not planning on having two versions of the mod, it's mostly tweaks for me though I'll update the forum description now that you mention it). Regarding the Sanctified/Fonz version, that was something he's only just added in his 'experimental' build. If he decided to keep it I'll probably adjust Holy Ludd so that it removes his version or drop mine completely, but being that it's experimental and has the potential to change on a whim I'm not going to stress about it until he's made a decision. In the meanwhile people have the option to disable Holy Ludd if they don't want both.
u dont wanna *** up the balance of another persons mod and having another Modder coming to this thread and giving u ***.
people can get really toxic in this community(sadly)
i like your mod and dont want u to stop development cause u were discouraged
This is the sad side of any community. Fortunately those drama-llamas don't bother me.