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Author Topic: [0.95.1a] Of Ludd and Lions  (Read 31495 times)

Deageon

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Re: [0.95a] Of Ludd and Lions
« Reply #30 on: October 10, 2021, 06:34:32 PM »

You uhhh, might want to...discuss the whole modifying Luddic Enhancement's ships thing with Alfonzo, given that having Holy Ludd on rn causes a crash with the new update. Just saying.
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TehGanker

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Re: [0.95a] Of Ludd and Lions
« Reply #31 on: October 11, 2021, 03:17:55 PM »

Got this:
Spoiler
[close]
Occurs when salvaging laboratorys, arsenals, weapon caches.
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Great Wound

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Re: [0.95a] Of Ludd and Lions
« Reply #32 on: October 12, 2021, 09:25:11 AM »

You uhhh, might want to...discuss the whole modifying Luddic Enhancement's ships thing with Alfonzo, given that having Holy Ludd on rn causes a crash with the new update. Just saying.

Alfonzo's aware of Holy Ludd (modified art assets were removed at his request a while ago). Not sure what's causing the crash, I'm guessing he renamed something but I'll take a proper look at some point, HL needs an update anyway but unfortunately I'm away from home for the moment.

Got this:

Occurs when salvaging laboratorys, arsenals, weapon caches.

Not sure whats triggering this crash, haven't encountered it myself. Let me know if it happens with the latest version where tags have been changed from vanilla pasta and a couple of bugs fixed: https://ufile.io/8fywgb5z
Main link hasn't been updated.

TehGanker

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Re: [0.95a] Of Ludd and Lions
« Reply #33 on: October 12, 2021, 11:12:50 AM »

Sadly, its appears in .22 version too. Same for claw-wing_tt.
Its rarely happens, those fighter blueprints isnt common loot.

log fragments :
Spoiler
java.lang.RuntimeException: Ship hull spec [xyphos_wing_lg] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
   at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
[close]

Spoiler
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [claw_wing_tt] not found!
java.lang.RuntimeException: Ship hull spec [claw_wing_tt] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
   at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
[close]
« Last Edit: October 13, 2021, 03:36:02 AM by TehGanker »
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dEVoRaTriX_LuX

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Re: [0.95a] Of Ludd and Lions
« Reply #34 on: October 21, 2021, 07:46:02 AM »

Holy Ludd doesn't work with the discord exclusive Luddic Enhancement revamp.
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Great Wound

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Re: [0.95a] Of Ludd and Lions
« Reply #35 on: October 21, 2021, 11:59:31 AM »

Sadly, its appears in .22 version too. Same for claw-wing_tt.
Its rarely happens, those fighter blueprints isnt common loot.

I've added no_drop tags for the next release so they should no longer be dropping and crashing. You'll still be able to but them from the relevant factions though.

Holy Ludd doesn't work with the discord exclusive Luddic Enhancement revamp.

I'm afraid I can't help you there, I'm not on the discord so I won't know what's changed until they make the release public. I'll start adding the LE version numbers to the json so you'll get a warning if there's a chance of it being incompatible before you activate it.

Great Wound

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Re: [0.95a] Of Ludd and Lions
« Reply #36 on: October 22, 2021, 12:44:17 PM »

LUDD AND LIONS UPDATED
Faction Fighters should no longer drop as loot which means no more associated crashes.

HOLY LUDD UPDATED
Updated for latest version of LE (1.2.5f)

HOLY LUDD UPDATED
Updated for experimental version of LE (1.2.5i)

Both Holy Ludds available.

See 1st post for links.

« Last Edit: October 27, 2021, 11:51:20 AM by Great Wound »
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Lord_Asmodeus

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Re: [0.95a] Of Ludd and Lions
« Reply #37 on: October 28, 2021, 07:18:17 AM »

Is there a blueprint with all of these ships in game, or are there just single blueprints? Was looking through the lists and I couldn't see one.
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shpooky

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Re: [0.95a] Of Ludd and Lions
« Reply #38 on: November 11, 2021, 01:47:24 AM »

hi ive run into some issues.
1. the dakka hullmod is bleeding through into ships from other mods. that aren't pirate
2. the sanctified hullmod is stacking with another hull mod similar to it.......

look at images......... :(

https://imgur.com/a/9YuluON
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Jaghaimo

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Re: [0.95a] Of Ludd and Lions
« Reply #39 on: November 11, 2021, 02:37:55 AM »

Seems like check (for adding hullmods) is done using `getBaseHullSpec` instead of `getHullSpec`. So those skins find the original atlas mk2 / buffalo mk2, see their are of pirate tech/manufacturer and slap on the hullmod.
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JAL28

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Re: [0.95a] Of Ludd and Lions
« Reply #40 on: November 12, 2021, 04:32:09 AM »

I think one of Alfonzo's changes to Luddic Enhancement was adding Sanctified(or something similar) to all LE ships, so that might be causing the issue
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shpooky

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Re: [0.95a] Of Ludd and Lions
« Reply #41 on: November 12, 2021, 10:08:00 AM »

I think one of Alfonzo's changes to Luddic Enhancement was adding Sanctified(or something similar) to all LE ships, so that might be causing the issue

sanctified is from of ludd and lions(this mod)
i believe the luddic fleetship one is what alfonzo added, or someone else did. (i have a lot of mods installed so i really have no idea)
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Great Wound

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Re: [0.95a] Of Ludd and Lions
« Reply #42 on: November 12, 2021, 03:46:22 PM »

hi ive run into some issues.
1. the dakka hullmod is bleeding through into ships from other mods. that aren't pirate
2. the sanctified hullmod is stacking with another hull mod similar to it.......

1.
My hullmods are appended to the original .ships for the Atlas Mk2, Buffalo Mk.2 and Colossus 3.
The Dakka mod is bleeding through because those ships are .skins based on the original .ship files. I'm not aware of a way to have the hullmod apply only to the base ship (typically you specify to remove unwanted mods in the .skin). Unfortunately I'm not aware of fix that won't break other mods completely. Might be an Alex thing "

2.
Alfonzo added a new hullmod to his Church ships that, I'm guessing, took inspiration from my own, hence the similarities.
Current Solutions:
 - Disable Holy Ludd to remove my Hullmod from LE ships (Its sole purpose is to append it to them).
 - Remove Alfonzos version of the hullmod from his ships.
 - Get Alfonzo to remove his version and replace it with mine.

Out of the three options the 1st can be done by the player (easy fix). The second I can do with Holy Ludd, which would allow the user to decide which version of the hullmod to use. The third option would need to be done by the 'Fonz.

Should probably note that Alfonzo's version was only added in the latest 'experimental' build which he has asked for feedback on. Might be worth leaving a message in his LE thread (HERE) or chasing him down on the discord depending on your feelings.
« Last Edit: November 12, 2021, 03:56:36 PM by Great Wound »
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shpooky

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Re: [0.95a] Of Ludd and Lions
« Reply #43 on: November 12, 2021, 10:11:03 PM »

could u walk me though the first fix? i tried to edit the other mods to remedy the issue
but now my game crashes............... >:(
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Great Wound

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Re: [0.95a] Of Ludd and Lions
« Reply #44 on: November 13, 2021, 05:42:37 AM »

could u walk me though the first fix? i tried to edit the other mods to remedy the issue
but now my game crashes............... >:(

No problem, hopefully you've reverted everything to how it was before the crashes...

The Dakka hullmod has the id "raider", original name, too lazy to change. You can see the id if you take a peak in Of Ludd and Lions/data/hullmods/hull_mods.csv

What you need to do is tell the relevant ships .skin files to remove the hull mod from those ships. So if you go into

Mods/Vayra's Ship Pack/data/hulls/skins you'll see the following files, open them with a text editor:

vayra_atlas_xiv.skin
Code
Change:
  "removeBuiltInMods": [
    "civgrade"
  ],
To:
  "removeBuiltInMods": [
    "civgrade","raider"
  ],

vayra_buffalo_lc.skin
Code
Change:
    "removeBuiltInMods":[],
To:
    "removeBuiltInMods":["raider"],

vayra_buffalo_xiv.skin
Code
Change:
    "removeBuiltInMods":["civgrade"],
To:
    "removeBuiltInMods":["civgrade","raider"],

vayra_colossus_xiv.skin
Code
Change:
"removeBuiltInMods": ["civgrade","converted_bay"],
To:
"removeBuiltInMods": ["civgrade","converted_bay","raider"],

Hopefully you can understand how this works.

I'm not sure what mod added the derelict looking Atlas and Colossus but it should be a similar process.

Any issues let me know and I'll try to help.
« Last Edit: November 13, 2021, 05:47:04 AM by Great Wound »
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