hi ive run into some issues.
1. the dakka hullmod is bleeding through into ships from other mods. that aren't pirate
2. the sanctified hullmod is stacking with another hull mod similar to it.......
1.
My hullmods are appended to the original .ships for the Atlas Mk2, Buffalo Mk.2 and Colossus 3.
The Dakka mod is bleeding through because those ships are .skins based on the original .ship files. I'm not aware of a way to have the hullmod apply
only to the base ship (typically you specify to remove unwanted mods in the .skin). Unfortunately I'm not aware of fix that won't break other mods completely. Might be an Alex thing "
2.
Alfonzo added a new hullmod to his Church ships that, I'm guessing, took inspiration from my own, hence the similarities.
Current Solutions:
- Disable Holy Ludd to remove my Hullmod from LE ships (Its sole purpose is to append it to them).
- Remove Alfonzos version of the hullmod from his ships.
- Get Alfonzo to remove his version and replace it with mine.
Out of the three options the 1st can be done by the player (easy fix). The second I can do with Holy Ludd, which would allow the user to decide which version of the hullmod to use. The third option would need to be done by the 'Fonz.
Should probably note that Alfonzo's version was only added in the latest 'experimental' build which he has asked for feedback on. Might be worth leaving a message in his LE thread (
HERE) or chasing him down on the discord depending on your feelings.