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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release  (Read 2082 times)

Emodan

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[0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« on: April 22, 2025, 02:03:58 PM »

Hey hey Ladies and gents, aliens and good old organ traders. Here is the Moar XIV pack, an XIV pack that brings more XIV into the game for XIV bloat, featuring XIV.
This mod adds as you can probably tell, more XIV ships to spice up your tax collecting roleplay on a bigger scale!

Maxwell (discord username) the gigachad has repainted new and improved sprites of all the XIV ships in this mod.

The mod has officially moved from it's hue shift days into proper repaint baby!

**EDIT: If you want to make changes like modifying the sprites, adding new ships, or other things i haven't covered from this mod. Hit me up in forum DMs or my discord "Slavodan". I'm fairly open to discussion and unless you suggest something so outlandish only a satbomb will fix it, I will most likely be okay with the suggestion.

Here is the github virus download link:
https://github.com/mxwl404/Moar-XIV/releases/download/v2.0.0/Moar-XIV-v2.0.zip

changelog:
Changes:
+Reworked all sprites
+Added Pegasus XIV class ship
+Added version checker support

Ship Roster:
https://imgur.com/a/nSJBoTK
« Last Edit: April 29, 2025, 05:40:36 PM by Emodan »
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Emodan

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #1 on: April 22, 2025, 02:09:25 PM »

Here are some ships for those who don't want to open an imgur file heh
« Last Edit: April 22, 2025, 04:58:43 PM by Emodan »
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Shinr

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #2 on: April 23, 2025, 12:12:15 AM »

Can you give the list of mods from where the "base" versions came from?
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Emodan

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #3 on: April 23, 2025, 03:00:13 AM »

Can you give the list of mods from where the "base" versions came from?

Yes of course, its included in the zip file under sources.txt

Magmarl - Legionarry Republic
Morrokain - Archeon Order
Inventor Raccoon - Arsenal Expansion
Arthr - Arthr's ShipNshit
Lortus - Bricky Construction
Lili - Seafood Seaworks
Tartiflette - Seeker - Unidentified Contact
Tartiflette - Torchships and Deadly Armaments
MajorTheRed - StopGap Measure
Nia Tahl - Tahlan Shipworks
Yunru - Midline Expansion
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Flonxen

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #4 on: April 29, 2025, 01:52:08 PM »

I redid the phase ship, It's much more beautiful, I just didn't understand how to change the color of the coil, if anyone explains, I'll be grateful, I didn't ask the author for permission to change the files, but I think he won't mind.
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Great Wound

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #5 on: April 29, 2025, 02:53:10 PM »

I redid the phase ship, It's much more beautiful, I just didn't understand how to change the color of the coil, if anyone explains, I'll be grateful.

I'm assuming you mean you want to change the purple glow: You'll need to make a copy of the phase cloak system for your ships.
In ship_systems.csv make a copy of phasecloak and change the id to something unique.
Make a copy of phasecloak.system, change the id to match yours and effectcolors accordingly
In your ship_data.csv change the defense id to that of your phasecloak

Should do the trick.

I didn't ask the author for permission to change the files, but I think he won't mind.
Hate to be the bearer but some people on here are very protective over what they see as their intellectual property and people have been banned over, what I would deem, less. I would like to think most modders are open to discussion on the matter but I would advise playing it safe.

Flonxen

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #6 on: April 29, 2025, 04:24:06 PM »

It doesn't work out as you said, I think it's also necessary to write scripts for activating the phase cloak.
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Flonxen

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #7 on: April 29, 2025, 04:49:53 PM »

I tinted it slightly so that it doesn't differ in color scheme.
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Emodan

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #8 on: April 29, 2025, 05:41:27 PM »

I redid the phase ship, It's much more beautiful, I just didn't understand how to change the color of the coil, if anyone explains, I'll be grateful.

I'm assuming you mean you want to change the purple glow: You'll need to make a copy of the phase cloak system for your ships.
In ship_systems.csv make a copy of phasecloak and change the id to something unique.
Make a copy of phasecloak.system, change the id to match yours and effectcolors accordingly
In your ship_data.csv change the defense id to that of your phasecloak

Should do the trick.

I didn't ask the author for permission to change the files, but I think he won't mind.
Hate to be the bearer but some people on here are very protective over what they see as their intellectual property and people have been banned over, what I would deem, less. I would like to think most modders are open to discussion on the matter but I would advise playing it safe.

Thanks for the concern, updated the main description to reflect my stance on this  :)
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ZackReed

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Re: [0.98a] Moar XIV 2.0 - "We're so back" Forum Release
« Reply #9 on: May 06, 2025, 04:43:14 AM »

Amazing update! New sprites and ships make the mod even better!
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