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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

Author Topic: some mod troubleshooting  (Read 116 times)

dyzabelle99

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some mod troubleshooting
« on: June 15, 2021, 05:09:23 PM »

keep getting this crash error and i was wondering if anyone else has gotten it n maybe knows how to fix it

Quote
Commander skill with id [ship_design] not found for faction [famous_bounty]

EDIT: forgot to drop the starsector log
link
« Last Edit: June 15, 2021, 05:31:47 PM by dyzabelle99 »
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IonDragonX

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Re: some mod troubleshooting
« Reply #1 on: June 15, 2021, 08:33:02 PM »

There is also this part in your log:
Spoiler
105000 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [vic_shupalche] not found in weapon_data.csv
105000 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [VIC_EngineGlow] not found in weapon_data.csv
105000 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [vic_gatlingbeam] not found in weapon_data.csv
[close]
Just a shot in the dark : try deleting the VIC mod completely, then download the newest VIC zip & re-install

dyzabelle99

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Re: some mod troubleshooting
« Reply #2 on: June 16, 2021, 12:21:20 AM »

tried it, didn't work, went down a rabbit hole of various errors trying that method & also just completely removing them without reinstalling. gonna just try a clean install tomorrow and add my mods one at a time til i find which one broke it all.
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Histidine

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Re: some mod troubleshooting
« Reply #3 on: June 16, 2021, 04:09:31 AM »

Code
166485 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Commander skill with id [ship_design] not found for faction [famous_bounty]
java.lang.RuntimeException: Commander skill with id [ship_design] not found for faction [famous_bounty]
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:463)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:426)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:413)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Disable Ship and Weapon Pack, this is either the 0.9.1 version or someone's improperly updated bootleg version.
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dyzabelle99

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Re: some mod troubleshooting
« Reply #4 on: June 16, 2021, 10:53:18 AM »

ship and weapons pack was the one, which is kinda blowin my mind cause i swear i disabled that one when testing last night. regardless, thanks a bunch!!
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