Its case sensitive. I got pwned a lot by that today since I haven't implemented any ships in code in quite some time.
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Anyways, hugenormous .5a slot-balanced (balanced is sort of a strange term to use for a ridiculously powerful ship) ship today: The Wyvera class Dreadnought (screenshot shows the stupidly OP mission-specific elite-variant I was testing out. Hence all the high-end weaponry a normal variant wouldn't be able to cram on at once. Especially the 9x atropos/bolas[Flux Torp I made] launchers, carrying 8x torps each, as well as the six HILs)
Its basically designed to replace the Panther in the uses I had for it in the missions, as the Panther is being downgraded due to the slot changes in .5a (5 (or maybe all
of the 8 heavy slots will become medium slots).
As to how it plays:
Flys like a brick (both STL, and FTL, as FTL speed is apparently tied to STL in .5a)
Costs a whopping 30+ FP to deploy
Nigh indestructible (though you'd expect that from something of this size)
The shield on this thing has a very high upkeep (it more than halves your flux dissipation rate, unlike just about every other shield), but is very efficient, and is an omni-360.
Venting flux takes a long time, due to large flux reserve size.
Even if your armor has been compromised, the hull of the ship is massive enough that you can still take a full hasslenought torp volley to the face and survive (barely).
As to how to fight it:
Bring lots and lots of gauss cannons (railguns are good choices too for smaller ships/slots): though they aren't very good against the armor, of which the ship has a decent amount given its sheer size, but they will threaten to overload the shields (Gauss cannons are still gauss cannons, and do a lot of kinetic damage), and /will/ chew through the armor given time: once the armor is gone, you then have the hull to contend with, but the gauss cannons should make short work of it simply due to sheer damage. They also have superb range, allowing you to pepper away at it from beyond the effective range of most of the weapons it can mount. Don't worry about missing shots; this thing makes the rear end of an onslaught look like a small target by comparison.
Onslaught w/ all gauss/hypervelocity/railgun loadout works wonders here - just make sure it doesn't get behind you. Because with the sheer firepower it will deliver at close range (esp. true for variants not relying on long-range beam weapons); esp. if it still has a bunch of missiles in its forward small missile hardpoints, all that armor might as well be made of paper.