Thanks! That actually worked
Now, everything *seems* ok, until I try to add my ship to a mission. Now, it crashes after the loading bar finishes. It sure would be nice if the game was a little more verbose on error
EDIT: further inspection, its definitely crashing when changing this line in missiondefinition.java:
api.addToFleet(FleetSide.PLAYER, "venture_Balanced", FleetMemberType.SHIP, "ISS Black Star", true);
does the addToFleet call require that ship ID be a variant defined in variants folder? If so, that would explain my problem.. As far as ship bases (*.ship files) and ship variants, is there some process I'm missing here?
EDIT2: Ok, it does appear as though thats the case. I made a variant file, and while I haven't tested it fully, its at least not crashing on load!
Am I to understand that the ship hull files should be use as more of a "class" of ship, and any actual ship to be implemented should be in a "variant"?