And boom! I'm done with the sprite! :3 That took FOREVER >.< (like... 10 hours?)
This cruiser is a beast (and is named after a large monitor lizard for a reason - the naming scheme shift is present at about the destroyer region)... Again, this ship focuses on survivability (except through superior flux venting abilities, (those holes aren't just decorative you know!) vs. running away abilities, letting it keep its shields up vs. having to run off and drop them while the ship vents flux, like all the others I have made for this faction so far, as running away isn't really possible with a ship this size). This also results in a fairly steep price tag, combined with the large number of slots:
8x Small Turret [Energy]
4x Medium Turret [Energy]
1x Large Turret [Energy]
1x Large Hardpoint [Energy]
2x Large Hardpoint [Missile]
Given the ship already has a large amount of internal space dedicated to flux venting abilities, you won't get that many armament points: if you decide to further increase the ship's ability to vent flux, you will have to give up use of some of your weapons.
I hope to get it in-game later today!