Added a minigun weapon: it shreds frigates and fighters, and I disabled the PD function on it because the AI failed to handle it very well due to the chargeup time (it charges (barrel spin-up), then has continuous rapid fire)
Added a modified 'tinkered' autopulse cannon (chainpulse): unlike the normal autocannon, it doesn't stop firing and has an 'infinite' (23 hour, 20 minute) long interruptable burst (sorta like the minigun), and it turns a tad faster given the cropped barrel, but because of the modifications, it loses a good amount of range and accuracy, and it failed to be a very effective weapon against fighters and frigates, and is not very good even vs. destroyers at its max range, but if you can get enough on the same ship all firing at a cruiser or large capship, they are quite good, especially since the enemy ship is unlikely to escape out of range (not easily anyways, unless its an Apogee, may a Conquest, or a Phoenix). They will also build up your flux quite quickly, so their firing mode is not actually infinite (only a Conquest or a Phoenix can fire a single cannon indefinitely with shields down. None can do so with two, and only the Phoenix can do one indefinitely with shields up)