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Author Topic: Adding custom ships  (Read 229483 times)

ClosetGoth

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Re: Adding custom ships
« Reply #300 on: February 26, 2012, 11:09:48 AM »

@StickyNavels: I think that the brown one gives a nice contrast to space, but a worse contrast to weapons. Blue does the opposite. Is there a reason for those colors? I would suggest actually making it mostly red with some brown. Like, the mostly blue one, except with red instead of blue.
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StickyNavels

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Re: Adding custom ships
« Reply #301 on: February 26, 2012, 12:03:18 PM »

@Sordid & catattack:

Thanks for the c.c.! No, there's no particular reason for those colors - I like them but I'm not very attached. :)

Good call on ensuring a defined contrast against space. I'll keep that in mind when trying out new colors.
I'm using the warning stripes on some of the bigger ships - I opted out for this frigate since I felt the design became a bit too cluttered.

@medikoh: I really like that concept! I was playing around with something similar for my miner ships, but the designs became repetitive (seeing a bunch of cloned asteroids on the battlefield looked a bit strange): maybe there's a way to randomize the ships a bit (picking the asteroid "base" from a large archive?) with some coding-magic?
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MechaLenin

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Re: Adding custom ships
« Reply #302 on: February 26, 2012, 12:11:18 PM »

Ok, I've been trying to add my horribly drawn test ship to the game, but got following error: JSONObject "id" not found

It's obviously something trivial, can anyone help me on that?

I'm pretty sure problem is in csv file, although It's just copy/paste from another mod for testing purposes.
« Last Edit: February 26, 2012, 12:36:28 PM by MechaLenin »
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Uomoz

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Re: Adding custom ships
« Reply #303 on: February 26, 2012, 12:50:03 PM »

Ok, I've been trying to add my horribly drawn test ship to the game, but got following error: JSONObject "id" not found

It's obviously something trivial, can anyone help me on that?

I'm pretty sure problem is in csv file, although It's just copy/paste from another mod for testing purposes.

I had this problem, then I stopped using Openoffice to edit those files xD. I currently use Notepad.
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MechaLenin

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Re: Adding custom ships
« Reply #304 on: February 26, 2012, 12:54:07 PM »

It worked, thx:)
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MShadowy

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Re: Adding custom ships
« Reply #305 on: February 26, 2012, 01:06:15 PM »

After fighting off the urge to be redundant it's time to show of some progressy type stuff.

First off, a bit of editing to the Charybdis, following Darloth's critique.  It's something of a compromise between the the two concepts; I think it actually works better than either, though maybe that's just me.  I keep forgetting to work on the aliasing around the edges though.  Doh!



Next up, the first draft of the promised escort; the Morningstar-class frigate.  Another fast moving glass cannon like it's bigger sister, the Morningstar's distinct profile informed it's name.  It's highly distinctive sensor packages are sometimes used by reckless young captains to 'mace' vulnerable enemy ships.



It usually does not end well.

Now that I have an idea of what I'm going for, this came together much more easily than the Charybdis did.

-Em Ess
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megal00t

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Re: Adding custom ships
« Reply #306 on: February 26, 2012, 02:23:15 PM »

i really want to see more of these. sprites made from scratch and still look and feel absolutely awsome.
i wish i could do these things :/
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MShadowy

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Re: Adding custom ships
« Reply #307 on: February 26, 2012, 03:18:36 PM »

Well, not intending on stopping here.  I'd like to make a good number of ships in this style, and of course there are other skilled sprite artists as well.

Should be fun seeing what everyone comes up with.
« Last Edit: February 26, 2012, 03:21:04 PM by MShadowy »
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medikohl

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Re: Adding custom ships
« Reply #308 on: February 26, 2012, 07:27:24 PM »

the sad bit to all this is I'm already plotting on how to cut it up for kitbashing. lol
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Uomoz

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Re: Adding custom ships
« Reply #309 on: February 27, 2012, 02:02:35 AM »

the sad bit to all this is I'm already plotting on how to cut it up for kitbashing. lol

Your role in this galaxy is to put us all together.
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icepick37

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Re: Adding custom ships
« Reply #310 on: February 27, 2012, 09:16:59 AM »

i really want to see more of these. sprites made from scratch and still look and feel absolutely awsome.
i wish i could do these things :/
Seconded, haha. I am determined to keep trying until I can master this though.  :D
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MechaLenin

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Re: Adding custom ships
« Reply #311 on: February 27, 2012, 09:44:23 AM »

Here's my first ship I've been working on past few days. My photoshop skill is ~0, so dont be too harsh :).

 It's supposed to be battleship version of Odyssey, although I'll probably give it firepower of paragon and speed of Aurora and solo whole fleets ;D.

« Last Edit: February 27, 2012, 09:47:05 AM by MechaLenin »
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Kete

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Re: Adding custom ships
« Reply #312 on: February 27, 2012, 11:46:22 AM »

Hi all

I thought I'd jump on the bandwagon and show off something I've been fiddling with. The idea is that it's a converted civilian pleasurecraft, used in more peaceful times to poot about showing the wonders of the universe to space tourists.

Hopefully, once a slightly more user-friendly ship editor comes along I will get this in game, and perhaps I'll even get to port over my GSB fleet http://dsfrench.deviantart.com/gallery/#/d37jdox

Feedback appreciated

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Sordid

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Re: Adding custom ships
« Reply #313 on: February 27, 2012, 04:11:47 PM »

Gah, saturation!
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Kete

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Re: Adding custom ships
« Reply #314 on: February 28, 2012, 08:12:03 AM »

I might be wrong but I'm assuming you're talking about my ship? I guess you're not a fan of the colour blue? Anyway, did some more work on it, and started on a new one, I've added 2 imgs of that as I dont think it's immediately obvious where the engines are

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