Welcome to Starsector Mod Manger v0.5.0!This update is a bit late (and there's already a review of it in this thread).
This time around, I'm launching two pretty big features and a bunch of smaller improvements, as well as some minor bug fixes as always.
Features:
- Auto updating! Thanks to support from Timid and Histidine, this Mod Manager will now be able to automatically apply updates for select mods. This means that once the mod is installed, the Mod Manager will be able to update that mod to the latest version at the press of a button!
- As mentioned earlier, support for this is currently limited, however it currently includes both Iron Shell and Nexerelin. Look for more support in the future!
- This of course comes with the warning that I nor any mod authors take responsibility for broken saves. If a mod's been updated there's a real possibility it's save incompatible.
- Launch Starsector from the Manager! You can now press the nifty "Play Starsector" button in the top right corner to open the vanilla launcher.
- EXPERIMENTAL: Launch Starsector directly and skip the vanilla launcher! Enable this experimental feature in the settings page. Pressing the Play button anytime after will instantly start the game loading.
- This feature has not been tested beyond getting to the main menu with no mods, and loading screen on modded so proceed with caution.
- Add mod-Starsector compatibility checking.
- This is effectively the launcher behaviour.
- Add "discrepancy" status to mod version checking.
- This is for cases where the locally installed version of a mod is higher than the version Version Checker knows about.
- Add "Open in File Manager" button to the mod description section.
- Fix/add support for all macOS version from 10.10 (Yosemite) onwards