Since Alex's intentions regarding the direction he intends to take this game is already pretty clear (less 4X, more rpg), where is the player's "inventory?" I don't entirely mean inventory in the traditional game sense (ie, your inventory is to some degree basically your ship's captain's cabin, not just literally what you might carry around with you where ever you go). So whether you find a legit BAMF laser pistol you literally strap to your hip, or just a dope wet bar you "inherited" from some other ship captain, or just a anti-grav captain's bed, the player both has proof of doing cool stuff, and maybe also gets some bonuses depending on certain situations. So not only do you sometimes get to shoot Greedo first, but you might also get better deals displaying a sweet sweet laser pistol (or get a better rate from TT rep with cool wet bar on ship).
While I do only intend this semi-seriously (since it would be both cool and expand a system for better modding), I am curious why this has yet to be suggested. Alternatively, has it been suggested and why was it rejected?