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Author Topic: [0.95.1] Yunru Core +  (Read 223777 times)

Yunru

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Re: [0.95.1] Yunru Core +
« Reply #120 on: September 30, 2022, 06:45:33 AM »

Updates to everything now live.
If you were using Misc Ships, you'll need to enable Civ, Old School, and Higher Tech.

Imma go sleep for a week.

Taverius

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Re: [0.95.1] Yunru Core +
« Reply #121 on: September 30, 2022, 07:47:54 AM »

Code
192171 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [yunru_go_arrowhead_xiv] not found!
java.lang.RuntimeException: Ship hull spec [yunru_go_arrowhead_xiv] not found!
at com.fs.starfarer.loading.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:446)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:440)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:425)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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No faction is truly established without a themed Buffalo (TAG) variant.

heh

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Re: [0.95.1] Yunru Core +
« Reply #122 on: October 04, 2022, 12:35:54 PM »

62260 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [yunruarmadillo_Assault] not found!
java.lang.RuntimeException: Ship hull variant [yunruarmadillo_Assault] not found!
   at com.fs.starfarer.loading.B.o00000(Unknown Source)
   at com.fs.starfarer.loading.B.o00000(Unknown Source)
   at com.fs.starfarer.loading.O0Oo$Oo.getFPCost(Unknown Source)
   at com.fs.starfarer.loading.O0Oo.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oo0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

the variant file is there, so what the hell happened?
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Yunru

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Re: [0.95.1] Yunru Core +
« Reply #123 on: October 04, 2022, 05:45:31 PM »

Very weird. If the file's indeed there, I can only assume something corrupted it. Try a reinstall of Core and Midline.

heh

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Re: [0.95.1] Yunru Core +
« Reply #124 on: October 05, 2022, 01:53:40 AM »

Wierd thing is, already did, twice, i'll try it again once im back home, but the problem may lie in something else
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heh

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Re: [0.95.1] Yunru Core +
« Reply #125 on: October 05, 2022, 07:05:25 AM »

ok, i reinstalled core, nothing changed, the problem is with something else
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kbomba

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Re: [0.95.1] Yunru Core +
« Reply #126 on: October 06, 2022, 05:14:04 PM »

Getting error after the updating core and pirates. Rolled back, now its fine.

Code
101347 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [yunru_steve_p] not found!
java.lang.RuntimeException: Ship hull spec [yunru_steve_p] not found!
at com.fs.starfarer.loading.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:446)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:440)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:425)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Darkwhip

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Re: [0.95.1] Yunru Core +
« Reply #127 on: December 20, 2022, 09:47:06 AM »

Anyway to get a save which used misc ships back up?
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StahnAileron

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Re: [0.95.1] Yunru Core +
« Reply #128 on: December 28, 2022, 02:34:00 PM »

Anyway to get a save which used misc ships back up?

Earlier on this page (first post):

Updates to everything now live.
If you were using Misc Ships, you'll need to enable Civ, Old School, and Higher Tech.

Imma go sleep for a week.

Actually, while I'm here:

Any plans to add integration of your Hullmods pack with Better Deserved S-Mods? (i.e., Some added effects for being installed as S-Mods.)

EDIT: And I see you already posted in that thread with a sample of checks for integration. Time to check out your Hullmod pack...
« Last Edit: December 28, 2022, 02:49:25 PM by StahnAileron »
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darkwarrior1000

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Re: [0.95.1] Yunru Core +
« Reply #129 on: January 18, 2023, 12:38:24 AM »

Eclipse is too much.
Phase ships with unconditional movement abilities are not okay. Phasing is already an extremely powerful movement option that renders torpedoes as an assault option moot and forces you to pressure a ship while it's in p-space to actually get your torpedoes to land. Phase skimmer gives the eclipse a get out of jail free card even if it runs its flux really high while phased: one of the key ways you're supposed to deal with phase ships, theoretically. Phase teleporter would be a more reasonable option for an ability.
Phase ships with a shitzillion ordnance points are not okay. All ships have to make sacrifices and they can't have everything. If a ship has great base flux and/or shield stats it has to have low op to make up for not needing things like the flux mods, hardened shields, etc. Doom has great base flux stats and comparatively low OP. Brilliant has okay base flux & amazing base shield stats and comparatively low OP. Dominator has mediocre base flux and terrible base shield stats so it has a shitzillion OP. Eclipse has great base flux stats; Giving it tons of OP on top of that is too much.
Phase ships with comparable mounts to ziggy at less than half the DP and more than twice the base speed are not okay. The Large mounts even have a decent turn radius. Not even ziggy has a good turn radius on its large energy mounts. The only other cruiser with 2 large mounts in the game-dominator-has almost no articulation on those mounts and they're really far apart so it's difficult for both mounts to get a bead on a small target simultaneously. Eclipse can focus both large mounts on one small target so it gets to autodelete frigates for free. Even eradicator, one of the premier hunter killer cruisers in the game, can only do so with medium mounts. That's to say nothing of the extent of the pressure it puts on ships of equivalent size. Capital grade firepower on what is effectively a fast cruiser with phase capabilities must have drawbacks. Even just 1 large mount would present a considerable amount of pressure let alone 2.

Unrelated, but from the same mod. May be of interest to you.
Code
450308 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Corrected trigger_playerRelationship_atLeast 'Tritachyon' to 'tritachyon' in bounty yunru_libra.
450313 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/libra_hull_Assault.variant]
450315 [Thread-3] INFO  data.scripts.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/libra_hull_Assault.variant
450315 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Missing fleet_flagship_variant 'libra_hull_Assault' from bounty yunru_libra. Bounty is INVALID!
« Last Edit: January 19, 2023, 07:05:41 AM by darkwarrior1000 »
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Hexxod

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Re: [0.95.1] Yunru Core +
« Reply #130 on: January 21, 2023, 10:32:52 AM »

Random question on a couple hullmods, but is their any difference to how the bonuses are calculated on Inverted Reverse Thrusters and Ramburn Engines? Because Ramburn Engines are giving me a smaller bonus than I'd expect, when compared to IRT's.

https://imgur.com/a/egSmfGh
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lustfull

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Re: [0.95.1] Yunru Core +
« Reply #131 on: January 24, 2023, 08:33:34 AM »

hello , just here to say that your mods are incredibles and they joined my permanant mods game play. thanks a lot.

for bug repot: the rambun engine hullmod when build in add or rather  subject  time dilatation to  the second controled ship when using neural link ( second ship without that hullmod) . it doesn't show en simulation and happen 2/3 on real battle.

ps: sorry for english , hello from france
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Requiemfang

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Re: [0.95.1] Yunru Core +
« Reply #132 on: February 21, 2023, 11:37:59 AM »

Hello Yunru got this error when I added the Rebel Commissions VIC mod to my list and tried landing/docking and it caused a immediate CTD

Quote
3932699 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod vic_geneticmodifications not found!
java.lang.RuntimeException: Hullmod vic_geneticmodifications not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at data.scripts.plugins.CommissionCheck.apply(CommissionCheck.java:91)
   at data.scripts.plugins.CommissionCheck.apply(CommissionCheck.java:77)
   at data.scripts.plugins.CommissionCheck$CommissionCheckMarket.reportPlayerOpenedMarket(CommissionCheck.java:71)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Shogouki

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Re: [0.95.1] Yunru Core +
« Reply #133 on: April 06, 2023, 03:14:41 PM »

Question about the "soft incompatibility" of Yunru Industries with Industrial Evolution: what happens when both these mods are enabled?  Are there any major problems?  I was going to just leave Yunru Industries out of my mods but it looks like TriTachyon+ requires that it be active.
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Hague

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Re: [0.95.1] Yunru Core +
« Reply #134 on: April 23, 2023, 12:44:14 PM »

Soft incompatibility means that it re-enables Commerce which was explicitly removed by IndEvo. It technically removes a quality that the author of that mod intended for balance but won't cause any hard problems and is thus "soft"
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