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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1] Yunru Core +  (Read 223732 times)

Hiroyan495

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Re: Yunru's Mod Megathread
« Reply #30 on: August 03, 2021, 03:45:14 PM »

Good luck with that. Also, love your ship designs, very clear and true to the vanilla art. :) And since I love the color red, you can guess which one of your mods is my favorite.
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shpooky

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Re: Yunru's Mod Megathread
« Reply #31 on: October 25, 2021, 01:50:12 PM »

what version are we on with these mods? ( i suggest adding version numbers for each mod in the original post please )
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Yunru

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Re: Yunru's Mod Megathread
« Reply #32 on: October 26, 2021, 06:49:39 AM »

They should all be starting with A at this moment.
I'm tinkering away with background stuff, but most of my time right now is... kinda being eaten by Factorio.

Yunru

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Re: Yunru's Mod Megathread
« Reply #33 on: November 30, 2021, 06:54:36 AM »

This capital ship was kicking my ass for so long, but finally finished the sprite work:

Yunru

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Re: Yunru's Mod Megathread
« Reply #34 on: December 04, 2021, 02:49:05 PM »

All mods updated! Make sure that YunruCore is at least as up-to-date as the most recent version of the other mods!

To summarize the changes:
Hullmods - Vanilla factions now actually know some relevant hullmods, meaning they can be found via more than just exploration.
Midline Expansion - Switched the Ptero from being used by the Persean to Diktat (both still know it though). Added some flavour text where there was previously just placeholder.
Pirate Collection - The long-awaited release of the Atlas Mk III, a five bay carrier with reserves so deep they never deplete, and the Hippogriff now gets to see the light after having been basically finished for several years.

Yunru

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Re: Yunru's Mod Megathread
« Reply #35 on: December 07, 2021, 01:54:09 PM »

Minor updates to Pirate Collection (the added ships now actually appear in fleets), major updates to YunruCore and a new mod; Yunru's Misc Ships.

Will redo the main page shortly.

Yunru

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Re: Yunru's Mod Megathread [0.95.1]
« Reply #37 on: December 11, 2021, 07:06:01 AM »

Now updated!
Mostly just moving to the new version, but Pirates and Pathers now also introduces a new Frigate to the Pather line-up; the Koko Missile.

shpooky

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #39 on: December 15, 2021, 09:01:52 PM »

Yunru's (WiP) Arsenal not clickable/no link
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Yunru

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #40 on: December 16, 2021, 02:57:06 AM »

Alas, I don't feel it's 0.95.1 ready, as I've yet to rebalanced around the new pilums. The 0.95 version still works in 0.95.1 though.

Yunru

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #41 on: December 16, 2021, 03:46:05 PM »

YunruCore and Yunru's Midline update!
Added a couple of MagicLib bounties, and Midline has a new ship in the Corkscrew Missile Support destroyer (pictures coming sometime tomorrow)!

Yunru

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #42 on: December 18, 2021, 01:18:36 PM »

Updates across the board (except hullmods and arsenal)!

YunruCore:
Added more bounties, fixed some bounties that would result in crashes.
Added a unique bounty for those running Pirates and Pathers, Midline Expansion, and Misc Ships.

Pirates and Pathers:
AI fix for the Koko so they don't keep dying.

Midline Expansion:
AI fix for the Ptero so it doesn't try and engage in melee when it has more sensible options.
Added the Corkscrew class Destroyer, that provides missile support on a budget.

Misc Ships:
Added a new cargo freighter Destroyer, heavily armored and protected by damper fields.

Yunru

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #43 on: December 19, 2021, 05:20:34 AM »

Updates to Core, Pirates and Pathers, and Misc Ships:

Core:
Fixed issue where ships wouldn't appear in NPC fleets.

Pirates and Pathers, Misc Ships:
Added more variants to existing ships.

shpooky

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #44 on: December 19, 2021, 06:55:35 PM »

fyi ur patreon link no work good
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