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Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 704163 times)

rtp

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #660 on: August 22, 2023, 02:49:43 AM »

Hey, Timid, some of the missions are failing to load up (i suspect to the is similar to what happened in the Content Unlocker mod of yours - so, possibly the vanilla ship variants name changes make it fail to load up).

The affected missions are:
-k1 Paladin's Vigil
-k2 Tactical Retreat
-k3 defender of the faith
-k6 Exodus

(edit: i checked the log, its an issue with OfficerManagerEvent in line 48 for K1, here is the log):
Spoiler
181285 [Thread-3] WARN  com.fs.starfarer.title.ooOO.D  - Error loading mission preview
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.pickPortrait(Lcom/fs/starfarer/api/campaign/FactionAPI;Lcom/fs/starfarer/api/characters/FullName$Gender;)Ljava/lang/String;
   at data.missions.vayra_k001.MissionDefinition.defineMission(MissionDefinition.java:48)
   at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.title.ooOO.D.setMission(Unknown Source)
   at com.fs.starfarer.title.ooOO.if.notifyHotspotClicked(Unknown Source)
   at com.fs.starfarer.ui.Object.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.Object.A.processInputImpl(Unknown Source)
   at com.fs.starfarer.title.ooOO.if.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.E.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Within K1,K2,K3, and K6, you would just need to find
any mentions of
Code
OfficerManagerEvent.pickPortrait
and replace it with
Code
OfficerManagerEvent.pickPortraitPreferNonDuplicate
.

Could you provide the specific versions of the dependencies used (lwjgl, json etc.)? I built it but i'd like to ensure maximum compatibility.
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Deageon

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #661 on: September 21, 2023, 08:09:41 PM »

So, I tried the fix mentioned, but a good chunk of the Kadur missions (1 2 3 and 6) still don't work at all. Any way to unfuck these myself?
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reiya

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #662 on: November 25, 2023, 01:13:50 AM »

Greeting, i need help ro reduce Calip OP from 205 back to 110 like previous version.should i change on SHIP file or from excel ship_data?
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Vundaex

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #663 on: November 26, 2023, 12:46:47 PM »

Is there a working version somewhere?
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giganticats

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #664 on: November 26, 2023, 01:59:02 PM »

Is there a working version somewhere?
on the discord i believe there is
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Vaelophisnyx

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #665 on: November 26, 2023, 06:34:17 PM »

Greeting, i need help ro reduce Calip OP from 205 back to 110 like previous version.should i change on SHIP file or from excel ship_data?
you'll need to change it in the CSV file
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TheProtagonists

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #666 on: December 27, 2023, 08:24:30 PM »

Seems like the newest IndEvo update (3.3.d) changed a few IDs and is causing the drydock crash on sector generation again.
I've recompiled the jar with a fix, alongside hopefully also fixing the crashes on mission 1,2,3 and 6
This is very lightly tested though, only checked that the game doesn't crash anymore and the industry spawns correctly.

download here and replace the existing jar in the folder
https://mega.nz/file/FwVmzKJY#W-GZOMFmZ3QFEpjrjBYtqQ6rgVYJWiY6n16DUzvy_Bk
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Valandras

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #667 on: January 02, 2024, 03:54:32 AM »

Seems like the newest IndEvo update (3.3.d) changed a few IDs and is causing the drydock crash on sector generation again.
I've recompiled the jar with a fix, alongside hopefully also fixing the crashes on mission 1,2,3 and 6

Thank you very kindly, good soul. I hereby dub thee Honorary Helpful Person in High Regard
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Coil

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #668 on: April 12, 2024, 02:00:56 AM »

I dont suppose there's been an update recently? Right?
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JamesTripleQ

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #669 on: April 12, 2024, 02:13:06 AM »

I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.
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Coil

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #670 on: April 12, 2024, 05:52:40 AM »

I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /
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JamesTripleQ

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #671 on: April 12, 2024, 05:59:41 AM »

I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

I'm talking about the version 5 posts above me, is that the one you are using?

Apparently not. Getting a Gehenna drydock error : /
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Uther Phobos

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #672 on: April 12, 2024, 09:00:36 PM »

I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /
Grab the .jar from a few posts above yours by TheProtagonists. Other than that, the mod works fine... or at least nothing explodes that isn't supposed to.
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A_Random_Dude

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #673 on: April 13, 2024, 06:12:56 AM »

Wasn't there some issues with ship spawning? Like they tend to flood pirate fleets and stuff.
« Last Edit: April 13, 2024, 06:31:50 AM by A_Random_Dude »
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Coil

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Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« Reply #674 on: April 13, 2024, 11:58:34 PM »

I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /
Grab the .jar from a few posts above yours by TheProtagonists. Other than that, the mod works fine... or at least nothing explodes that isn't supposed to.

I had that. I got another version from another place.
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