The Doom is its own problem. It has the reverse of this issue, in that it has an absurdly powerful ability with minimal options for interaction or avoidance, making it obnoxiously powerful when used by the AI and literally, genuinely, game-breakingly overpowered in the player's hands.
I'm honestly fairly disappointed that it's remained as-is for so long, and I made this account specifically to note as much.
In general, phase is just kind of stupid both in the player's hands and when playing against it, insofar as it's a button that just ... turns off danger. The counterplay to it is "have an autofire turret and twiddle your thumbs," which is a non-trivial factor in why it's either overpowered (hurr durr Doom boom button) or pretty mediocre (the rest of them).
Having played against the triple doom flee that xescape references ... it made me take a break from the game. Seeing it kill a pair of level 7 officered, extra-systemed Paragons with support and suffer no losses (not even an Afflictors) just made me wonder what the heck Alex is thinking.