About this mod, interesting, can it be made with scripts so it can be modify all ships included modded ones? It takes time adjusting big mods with lots of ships manually.
Hullmods can add OP's, like Extreme Modifications from SWP and Junker Hullmods in HMI do, but i'm not sure if possible to add OP's in "insides" off hullmod, I think one of ideas is make scripts which add special hulmods to all ships, like Second Wave Options do, its adds special hullmod to all of ships via script. And this script first negates all OP of ship to zero, then it checks all available slots where player can add weapons and fighters via loop, and then adds some OP's on top depending of ship class, and does it have hullmods like civilian ones and built in safety overrides.
Also interesting, how you balance Luddic Path ships with built in Safety Overrides? I'm not sure how better to balance them, since they already have most expensive hullmod, and if they have same OP as non path version they will be simply too superior.