
Link:
https://ufile.io/1otfuvakCurrently a barebones implementation of an old faction who've purchased Agreus from the Hegemony. The faction file used the pirates as a template but has been tweaked. I'll be fleshing it out properly into it's own full faction in time.
If you're new to modding or want to experiment with a new faction I've kept it as free of clutter as possible. A quick run down of what it files it contains:.
KoC.faction: this is the actual faction data (name, colours, known tech., fleet names etc.)
factions.csv: this tell the game to load the faction file (actually adds the faction to the game)
KoClove.java: this sets the relationships with other factions
generators.csv: this tells the game to load KoClove when you start a new game (otherwise the relationships default to 0)
descriptions.csv: This contains the text description for your faction.
arcadia.json: rather than creating a new system I replaced Argus' owner (Indp.) with my own*,**.
Industries.CSV: I created a new ship breaking industry for them.
KoC_Breaking: The actual industry.
*If you want to create a new system for your faction you'll need to create a .java generating it and link it in generators.csv or KoClove.java. But for anyone who wants to experiment with just getting their faction own in game this in ideal start,
** currently
replaces the existing arcadia.json, if you want to edit another system to contain your faction you'll need to amend the .mod file to replace the chosen system. Hopefully someone can recommend a functioning workaround.