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Author Topic: Confusion about fleet identity  (Read 1237 times)

Stormy Fairweather

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Confusion about fleet identity
« on: June 04, 2021, 03:03:12 AM »

Plugged in a variety of mods that provided a bunch of new ships and factions, so been finding myself making contact with various fleets just to scope out some of their ships. Saw a fleet of scavengers with some odd looking ships that got my attention, but when i made contact with em they were suddenly actually pirates and i took the chance to scrap em. welp, after a truly infuriating display of AI being AI (capture that sensor relay? you mean spread out ALL around it, dont cap it, and let yerself get picked off one by one) i opted to save scum and try again.

well. now the fleet is 'actually' independent. and after five reloads they were independent every following time. it's possible this behavior is the result of a mod, though not rightly sure which one...but if this is vanilla, wtf? how do i accurately identify fleets? why can they pretend to be something else? why cant i?
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SCC

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Re: Confusion about fleet identity
« Reply #1 on: June 04, 2021, 03:13:26 AM »

It's vanilla. I think it's how the game simulates transponder off for NPC fleets in a way that immediately signifies the danger.

Stormy Fairweather

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Re: Confusion about fleet identity
« Reply #2 on: June 04, 2021, 03:23:20 AM »

follow up question. is there any actual point to issuing commands? it feels like my ships either do the exact opposite of what i tell em to, or they simply ignore it. every single time i see an arrow indicating the direction a ship is SUPPOSED to go, when i hop over with the camera he is going the other way... or at best perpendicular.
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Deshara

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Re: Confusion about fleet identity
« Reply #3 on: June 04, 2021, 03:36:18 AM »

ur not the first to notice this. the game's pace has been changed from what it used to be. You arent doing anything wrong, the game just expects you to do more of the heavy lifting than it used to. Just have to live with it & learn to love it. My advice, if you're feeling frustrated by your fleet's AI? Join some allied fleets in battle, deploy 1 ship that can do very little, then basically just sit & watch the two AI fleets fight (with the speedup mod installed, preferably). Notice that the AI has no trouble fighting eachother to the death, it just takes longer than u expect it to bc the ships are more cautious than you would be. Maybe you'd prefer if the ships were aggressive as you & I want to be, but the simple fact of the matter is no game can be made For everyone & we have to get comfortable living with some games not being made to be exactly what we want all of the time.
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then

Stormy Fairweather

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Re: Confusion about fleet identity
« Reply #4 on: June 04, 2021, 03:48:04 AM »

I dont LIKE piloting ships. it is too easy to cheese the ai, and i enjoy being an admiral more than a captain. why is the ai for player ships so much worse than the ai for other fleets? i simply dont see any reason to not use the same protocols for both. but if i am expected to do more 'heavy lifting', what is the point of a fleet? HOW do you fight against a fleet when the rest of yours is actively working against you? and more than that, ignoring or doing the OPPOSITE of what you command your ships to do is frustrating as ***, and is simply not fun.

i dont think mario would have saved the gaming industry if he randomly didnt jump, or walked the opposite direction you told him to. making the rest of your fleet completely *** to compensate for the expectation a human will be able to outplay the ai is VERY bad design.

if this is a known issue, has anyone made a mod so your ships use the at least somewhat functional ai the computer uses?

edit - love the game, but i am frustrated as *** right now watching my own fleet be completely useless. especially when the game is clearly not designed for you play with ONE ship to avoid this ***
« Last Edit: June 04, 2021, 03:55:55 AM by Stormy Fairweather »
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Deshara

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Re: Confusion about fleet identity
« Reply #5 on: June 04, 2021, 04:00:55 AM »

if it helps you, theres been a lot of words shed on the subject recently, you can see alex discussing it there
https://fractalsoftworks.com/forum/index.php?topic=21861.0
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I cant be blamed for what I said 5 minutes ago. I was a different person back then

Tecrys

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Re: Confusion about fleet identity
« Reply #6 on: June 04, 2021, 04:01:01 AM »

I dont LIKE piloting ships. it is too easy to cheese the ai, and i enjoy being an admiral more than a captain. why is the ai for player ships so much worse than the ai for other fleets? *Snip*
I would like to redirect you to this post
https://fractalsoftworks.com/forum/index.php?topic=21861.0
where this topic is discussed extensively

Edit: ups
« Last Edit: June 04, 2021, 04:05:57 AM by Tecrys »
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Sarissofoi

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Re: Confusion about fleet identity
« Reply #7 on: June 04, 2021, 05:44:15 AM »

Its not worse.
The AI is affected by ship armaments and capability(so maybe your ship builds are off), fleet composition(maybe your fleet lack hammer and anvil), officers and fleet doctrine.
If your ship struggle with flux then they will be very caution in their action to avoid getting Overloaded. Same if they lack speed for hit and run action against enemy. Especially if they also have short range weapons. Low flux efficiency combined with lower weapon ranges and lower speed mean ship AI will play safe(unless its straight reckless then it will go and die). Its your responsibility to build up your ship, officers and fleet up to the task.
Try to build Anvil with slower but solid ships that you anchor somewhere and chain escort(Ventures and Mules plus Shepard escorts are good for that and easily available) with them having Long range anti shield weapons to keep enemy at bay. And use group of fast ships to deliver blow to strangled, separated enemies. Some SO ships or fast high tech ships are good for that.
 Heck even SO/Chaingun Cerberos are fine if you use them ins warm and don't mind them dying.

ShadowEvangel

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Re: Confusion about fleet identity
« Reply #8 on: June 08, 2021, 10:11:44 PM »

Quote
well. now the fleet is 'actually' independent. and after five reloads they were independent every following time.

For what it's worth, Independent Salvage/Scavenger fleets sometimes decide that converting you into salvage is easier than going after whatever they were originally going towards.

I've had multiple occasions where a neutral, independent salvage fleet would go hostile and come after me if they thought they could take me. This behavior seems to be exclusive to independent salvage fleets though, as I've never seen it in any faction fleet, and very RNG-based as reloading may or may not change whether they do or not.
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Deshara

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Re: Confusion about fleet identity
« Reply #9 on: June 09, 2021, 01:07:15 AM »

salvage fleets will also go hostile & run u down if u salvage around them. They are territorial
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then