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Author Topic: 0.95 Small ships performance comparison  (Read 5712 times)

TaLaR

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Re: 0.95 Small ships performance comparison
« Reply #15 on: May 17, 2021, 11:18:08 PM »

Phase Lances won't be as great against a Venture 1v1 as they have Omni shields rather than front and Phase Lances do bursty soft flux over a period of time while a H. Needler on its own isn't enough hard flux to be a concern for it.

Only because AI is bad at piloting. Hyperion just needs to persistenly flux out the sim venture and then dump it's flux capacity via Lances at shield drop moment (but Blasters would be much better).
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pairedeciseaux

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Re: 0.95 Small ships performance comparison
« Reply #16 on: June 06, 2021, 06:35:11 AM »

Second test run is now complete.

I ran 8 series of tests: 5.1, 5.2, 6.1, 6.2, 7.1, 7.2, 8.1, 8.2. Details further below.

If have simplified the time distribution charts: one chart rather than two, no more dashed lines.

Tested ships

Vigilance is now being ignored.

Lasher, Centurion, Wolf, Brawler, Tempest, Shrike, Medusa and Hyperion got new builds.

Scarab was not tested again, I re-used previous results for this particular ship.

Spoiler
custom Lasher: 9 capacitors, 10 vents, reinforcedhull, 2 lightag, 2 sabot, 2 vulcan, 1 lightdualac

custom Centurion: 10 capacitors, 10 vents, reinforcedhull, 1 sabot, 2 lightac, 2 lightag, 2 vulcan

custom Wolf: 10 capacitors, 10 vents, reinforcedhull, 1 ionpulser, 1 amblaster, 2 sabot_single, 2 pdlaser

custom Brawler: 7 capacitors, 10 vents, reinforcedhull, 2 hveldriver, 2 sabot_single

custom Tempest: 10 capacitors, 10 vents, reinforcedhull, 1 amblaster, 1 sabot, 1 ionpulser

custom Scarab: 8 capacitors, 10 vents, reinforcedhull, fluxdistributor, fluxcoil, 2 sabot_single, 1 amblaster, 2 irpulse, 2 pdlaser

custom Shrike: 15 capacitors, 18 vents, reinforcedhull, 1 ionpulser, 1 sabot, 1 amblaster, 2 irpulse, 2 pdlaser

custom Medusa: 20 capacitors, 14 vents, reinforcedhull, 2 lightmg, 1 ionpulser, 1 amblaster, 5 pdlaser

custom Hyperion: 4 capacitors, 10 vents, reinforcedhull, extendedshieldemitter, hardenedshieldemitter, stabilizedshieldemitter, advancedshieldemitter, adaptiveshields, unstable_injector, 1 heavyblaster, 1 heavymg
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Tested ships were either used as single ship fleets (5.1 to 6.2), or used as part of 16 DP (7.1 and 7.2) and 25 DP fleets (8.1 and 8.2).

Enemy ships

(unchanged)

Test series with performance ranking and data visualisation

(5.1) Single ship test fleet vs 1 Kite (A): Tempest > Scarab > Hyperion > Shrike=Lasher > Brawler > the rest
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(5.2) Single ship test fleet vs 2 Kite (A): Tempest > Scarab > Hyperion > Shrike=Medusa > the rest
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(6.1) Single ship test fleet vs 1 Cerberus: Tempest=Shrike=Scarab=Medusa > Hyperion=Lasher > the rest
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(6.2) Single ship test fleet vs 2 Cerberus: Hyperion=Scarab > Tempest > Shrike > Medusa > the rest
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(7.1) 16 DP test fleet vs 1 Kite (A) + 1 Lasher + 1 Condor: Tempest > Scarab > the rest
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(7.2) 16 DP test fleet vs 1 Falcon: Tempest > Lasher > Scarab > Shrike > Centurion=Wolf > the rest
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(8.1) 25 DP test fleet vs 1 Kite (A) + 1 Lasher + 1 Condor + 1 Enforcer: Tempest > Scarab > the rest
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(8.2) 25 DP test fleet vs 1 Dominator: Tempest > Scarab > Lasher > Shrike > Wolf > Medusa=Centurion > the rest
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Comments

I am not going to dive into performance comparison between run 1 to run 2, because it could then get complicated. Suffice to say the performance of ships increased or decreased depending on situation.

One thing worth mentioning that I initially did under-estimate is, some of those matchups do really test AI’s ability to deal with enemy’s missile/fighter pressure. Having effective defence against those threats proved helpful, that is for ships/builds that had such defence. Both Lasher and Centurion get honourable mentions in this regard.

If we focus on the big picture, what do we see here… again? Overall Tempest is above everything else. Then comes Scarab. Yes, in 0.95, 16-DP worth of Tempest is better than 16-DP worth of anything else tested here. Same with 24-DP. Which most certainly means in 0.95 a Tempest's effective worth is more than it's 8-DP cost.

If anyone reading this still do wonder about Hyperion not having better performance/rank: this is skill-less non-SO, and AI-controlled Hyperion happens to almost never use its ship system with such builds. The build used here has omni shield conversion which tricks AI into lower shield more often in order to do some passive venting, and one empty medium hard-point in order save OP and have easier flux management, but it’s not enough to have the ship perform well in harder matchups. That said, it doesn't mean Hyperion is worth less than 15-DP. Quite the contrary IMO, given how it performs in player hands and/or with SO or elite Helmanship skill, ... but this was not in the test scope.

Please note all test results shown in this thread will be obsolete once 0.95.1 is out.
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SCC

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Re: 0.95 Small ships performance comparison
« Reply #17 on: June 06, 2021, 11:57:12 AM »

No Brawler redemption arc? Unfortunate.
And damn, you love your single sabots.

DuckFlux

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Re: 0.95 Small ships performance comparison
« Reply #18 on: June 06, 2021, 03:34:48 PM »

No Brawler redemption arc? Unfortunate.
And damn, you love your single sabots.

I found twin HVD or HVD + Mauler brawlers to be a little disappointing, or more specifically inconsistent. Sometimes they'd put out solid damage, sometimes they would strafe and forget to aim and miss every shot for extended periods.

I switched to Heavy Needler + Mauler + optional unstable injector to make them get in close. They still aren't great at hunting down other frigates, and they can get in each others way sometimes when going after larger targets. But the needler puts out a much higher and more efficient flux pressure than a single HVD, and it is bursty enough to complicate a targets shield usage, and brawlers in needler range are going to land more Mauler hits.

Primarily I'm using brawlers to endure while contributing, so the fact that they don't win quickly isn't an issue for me, as they are there to never lose.
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Sarissofoi

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Re: 0.95 Small ships performance comparison
« Reply #19 on: June 07, 2021, 07:41:57 AM »

Brawlers are for SO and Chainguns.
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