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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: (0.95a-RC15) Colonies stuck with Cross-Faction Import Penalty  (Read 748 times)

plotipus

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Currently playing with the following Mods:
  • LazyLib
  • MagicLib
  • GraphicsLib
  • Magellan Protectorate
  • Nexerelin
  • Terraforming & Station Construction
  • Industrial Revolution
  • Grand Colonies
  • Beyond the Sector
  • Console Commands

The following picture basically sums up my problem quite neatly; it shows my colony with heavy industry and salvage yard, all demands met, with more than enough ship hulls to meet demand - and the HI upgraded to OW, and Pristine Nanoforge'd to boot. Despite that, I'm still stuck with the cross-faction import penalty to fleet quality, and none of my colony fleets use my blueprints. This is despite the fact that I can, in fact, custom manufacture my blueprints, though the ship quality penalty results in many D-Mods.

Big screenshot after the jump.

Spoiler
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At first I thought it was because I founded my colonies while commissioned with the Magellan Protectorate, but the problem persisted even after I resigned that commission.
« Last Edit: June 05, 2021, 01:45:09 PM by plotipus »
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plotipus

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Re: (0.95a-RC15) Colonies stuck with Cross-Faction Import Penalty
« Reply #1 on: June 05, 2021, 02:12:06 PM »

NVM, fixed in recent Ind.Evo patch
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