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Author Topic: Make comms more engaging  (Read 699 times)

Stormy Fairweather

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Make comms more engaging
« on: May 31, 2021, 07:39:27 PM »

outside of events, there is no point to comms at all. talking to pirates, traders, explorers, ANYONE, has no purpose. seems a huge wasted opportunity. couple examples off the top of my head of what could be added; threaten merchant fleets into dropping cargo, blackmail pirates for allowing them to escape, bribing a patrol into 'losing' a ship, buy supplies off a convey... the list of potentials seems endless. seems such a shame. and, oddly, i havent found any mods that expand on this aspect of the game in any meaningful way.
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Helldiver

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Re: Make comms more engaging
« Reply #1 on: June 05, 2021, 03:40:03 PM »

+1
I'd like to see more gameplay possibilities when contacting other fleets beyond saying hello, dodging cargo scans, paying Luddic tithes and the few scripted encounters in story missions.
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atreg

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Re: Make comms more engaging
« Reply #2 on: June 05, 2021, 05:38:10 PM »

You could pick up missions from NPC fleets by talking to them in EV Nova.  I was just thinking about having something like that in Starsector.
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