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Author Topic: Story Mission Logic Improvements  (Read 247 times)

Faeren

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Story Mission Logic Improvements
« on: June 06, 2021, 03:16:50 PM »

I was doing one of the story missions that involve retrieving data from a world after being given a set of coordinates. On getting there a pirate fleet hails me and wants the coordinates, there being an option to sell them the coordinates, and us being in deep space, I logically assumed I could have my cake and eat it too by "selling" them the coordinates and then destroying their fleet and continuing with the mission. However to my dismay the mission is failed immediately on selling them the coordinates, even if I proceed to destroy their fleet, and my last save was 2 hours ago :(.

It would be nice if they had to actually go and interract with the planet themselves and therefore take the data before the mission failed.
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