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Author Topic: A tool tip that shows modified range on the refit screen  (Read 627 times)

Yunru

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A tool tip that shows modified range on the refit screen
« on: June 08, 2021, 12:20:54 AM »

It all began when I was trying out a hullmod that would alter the range of beam weapons. I was annoyed that the modified range wasn't showing on the refit screen (although relieved to see it work in combat).

Thankfully, rather than tear mh hair out trying to get it to display, I checked if it was also a vanilla thing. Lo and behold, Unstable Injector doesn't show it's 15% reduction either.

It can be a non-trivial task to calculate what the actual range will be, especially when you mix percentage multipliers and static changes. So, to finally get to the title:
Could we have adjusted range displayed somewhere? (Probably near, if not on the same line as, the default range to alleviate confusion.)

SCC

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Re: A tool tip that shows modified range on the refit screen
« Reply #1 on: June 08, 2021, 12:44:20 AM »

I don't think weapon tooltips are ever modified in any way, so elite Energy Weapons Mastery doesn't show up, either.

KDR_11k

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Re: A tool tip that shows modified range on the refit screen
« Reply #2 on: June 08, 2021, 04:23:37 AM »

It could show a separate range tooltip like it does for colony stats though.
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Killian

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Re: A tool tip that shows modified range on the refit screen
« Reply #3 on: June 08, 2021, 12:09:23 PM »

What I'd probably do is display the modified number in brackets after the base, e.g.;
Range: 800 (1000)
Or in red for ranges reduced by mods like Unstable Injector.

I'm not sure it'd help much given ECM can always be a factor, though. ???
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