Warning for anyone who tries the carrier group I described.
I decided to do some runs so that I could grab screenshots for the carrier setups - turns out it folds like wet cardboard to the drone battleship (which apparently uses teleport to dodge rocket barrages better than phase frigates).
Will be tweaking to see if throwing a gryphon or two into the mix is enough to cope with that, or if more sabots+Xyphos let me lock it down with EMP, but use at your own risk.
I was just thinking about that.
"Wait he can kill Radiants with that? Interesting!"If you're dead set on using a Gryphon then I suggest you to use a direct fire variant aimed at driving off Remnants that has 1x Hammer Barrage/Cyclone Reaper Launcher, 3x Annihalator Rockets in the small hardpoints and double sabots on the side mounted medium hardpoints. Every other mount is for either light machineguns or a Heavy Machinegun.
Annihalator Rockets definely go in the same weapon group as the hammer barrage and all fire in Linked mode. Sabots are also both linked togheder in their weapon group and fire in linked. I have not tested if Linking the Annihalator Pods with a Cyclone Reaper Launcher and having them fire linked togheder works, but
it should. The Idea there would be that the ROckets will distract the enemy point defence from shooting down the two Reaper Tordpedoes.
Hullmods to integrate would be Hardened Shields, ECCM and a choice between unstable Injector and Nav Package, unless you also got enough other ships to boost Nav up to 20%. Additional Hullmod is Solar Shielding
Rest of OP goes into capacitors and vents with a 2:1 spread
Preferred officer would be Aggressive/Reckless with 1)Elite Missile Specialization 2)Helsmanship 3)Reliability Engineering 4)Shield Modulation 5) Elite Target Analysis 6)Systems Expertise. Cut on Target Analysis if you don't have the skill allowing for level 6 commander with two ELite skills.
Edit: Updated the Guide with the
Glimmer-class Droneship Frigate in the Vanilla [Redacted] Roster. I'm trying a different format that shows the ship sprite torn off the Codex and out of the spoiler window. DO you like it better that way? I may just apply it to every other Remnant Ship Entry.
Edit 2: I have finally completed the Vanilla [Remnant] Roster section of the guide. I'm planning to expand the new format both Lumen and Glimmer have to all the other ships. I find the sprite of each ship being visible outside the spoiler tags to be very useful. I guess it's going to help in case someone gets "reverse farmed for Human Cores" by Remnants, then searches the forum for help, hopefully finds this thread (instead of starting another discussion, that would disappoint me somewhat) and is able to quickly identify the Remnant ship that did the most "Harvesting" just by looking through pictures
Edit 3:Finished updating the Vanilla [Remnant] Roster and I'm quite happy with how it turned out. I will focus on putting more work into the first/third paragraph and begin to write the fourth one about different fleet tactics tomorrow