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October 11, 2024, 04:50:21 PM
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News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Planet Search Overhaul
(07/13/24)
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[0.96a] Experimental Hull Modifications 0.8.6a
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Topic: [0.96a] Experimental Hull Modifications 0.8.6a (Read 80344 times)
Elayne
Ensign
Posts: 2
Re: [0.96a] Experimental Hull Modifications 0.8.6a
«
Reply #150 on:
March 31, 2024, 12:41:23 PM »
There is an unofficial 0.97 update on the Discord. Still risky though. Best to use save a copy every time you use it on a ship, then load to see if it crashes.
For example, when I use Mutable shunts (capacitors/dissipater) or converter/diverters on a UAF Neuxoria II, it works, but crashes when loading after. Launch tubes, Over Engineered, and switching the system to a recall device works fine.
However, Using converters/diverters worked fine on a Rillaru II.
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ProdigyToby
Lieutenant
Posts: 51
Re: [0.96a] Experimental Hull Modifications 0.8.6a
«
Reply #151 on:
March 31, 2024, 10:06:53 PM »
My experience is that everything EXCEPT converting the size of the weapon slots works fine and loads. As soon as I change a slot from small to medium or large or whatever, and save the game, that save becomes corrupted and will CTD.
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HQ
Ensign
Posts: 19
Re: [0.96a] Experimental Hull Modifications 0.8.6a
«
Reply #152 on:
August 17, 2024, 09:51:11 AM »
I only need this mod to make AI ships controllable by me (the Neural skills sucks and there's no mod to change them yet). Is that feature fine? Also can anyone give me the discord link?
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[0.96a] Experimental Hull Modifications 0.8.6a