No Such Organization
A minor faction with historic ties to Tri-Tachyon Corp and a love of phase ships.
'No Such Organization' is an open secret, rebranding after the Hegemony destroyed the bases of the PHASEOPS 3rd Task Force in the end of AI Wars. Nowadays, they salvage available hulls and shove phase coils in them. These aren't the clean R&D folks in sterile labs, these are soldiers, spacers, and technicians who want something that works NOW and are willing to make engineering compromises to make it work.
Download:
No Such Organization - Phase ships v0.4.0
Requires:
Magic Lib 1.0+Recommended/Supporting:
Nexerelin with quick start and Diplomacy Profile
Commissioned Crew with a NSO bonus: Phase Logistics
Supporting Version Checker
Tenative support for Smuggler's tricks: Tested, seems mostly compatible. See IonDragonX's post immediately below for link.
Phase Field Save Fix 1.0 (by Histidine). Disables a call inside of the vanilla Phase Field hull mod that can sometimes cause a save crash.
Tentative support for Industrial.Evolution (whitelisting ships to allow the mod use). I don't use Industrial.Evolution myself so hopefully someone can confirm it fully works, but it shouldn't break anything.
Ships:Spoiler

Poltergeist: Phase Fighter

Maggot: Phase Bomber

Corpse: Drone (used with Necromancer)

Ghoulie: Salvage/Support Frigate

Grim: Interdiction Frigate

Barrow: Phase Blockade Runner

Dullahan: Flotilla Leader

Harbinger (NSO): Phase HK Destroyer

Haunt: Phase Carrier

Necromancer: Combat Salvage

Pyre: Phase Tanker/Bomber

Bansidhe: Phase Light Cruiser

Deathknight: Phase Heavy Cruiser

Ghost: Phase Carrier

Azrael: Phase Battlecruiser
Changelog and Features:Spoiler
v0.4.0: Updating to StarSector 0.96a and MagicLib 1.0
Balance: Increased armor and hull values to bring them more in line with vanilla phase ships in 0.96a
Tweak: Added "Grime" variant of the Grim that doesn't have the built in ion weapon for more user adjustment.
Reworked Jar imports to handle the MagicLib 1.0+ version.
v0.3.2: Polishing and Bug fixing
Bug Fix: Deathknight overcrowding
Tweaking: Barrow supplies changed to 6/month (from 10/month)
Tweaking: Barrow base value changed to 42,000 (from 100,000)
Tweaking: Dullahan base value changed to 50,000 (from 40,000)
Tweaking: Ghoulie base value changed to 28,000 (from 52,000)
Tweaking: Slight narrowing of Dullahan turret arc to firing through ship.
Polishing: Improving Nusquam system generation (Probably worth stopping by the debris field for a new player). Requires a new game to see.
Polishing: Added "Phase" back to Designation of ships: Dullahan, Bansihde, Necromancer, Deathknight
v0.3.1: Deathknight (should be save safe, but now requires Magic Lib).
New ship: Deathknight, phase heavy cruiser with elite armor regeneration.
New hullmod: Superposition Armor (allows in-battle armor regeneration).
v0.3.0: Phase Carriers (should be save safe, but might cause weirdness with illegal ship fitting for existing fleets)
New Ships: Ghost Cruiser-sized carrier, Necromancer Destroyer-sized Drone Tender/Combat Salvage, Maggot Torpedo Bomber, Corpse Drone
Rebalanced Ships and Misc changes:
Haunt gets two launch bays and can change the wings, Bansidhe gets a reduction in DP from 30 to 25,
New Hullmod: Phase Carrier. Built into Haunt and Ghost, it slows down launching if you use any non-NSO fighters.
New Ship system: Reanimate Salvage for the Necromancer
Compatability with other mods:
Added Version Checker support.
Improved Nexerelin support for New Start mod.
Renamed the planets in the NSO star system to avoid conflicting with Anvil/Exalt. Will need a new save to see.
v0.2.6: Balanced the Azrael a bit; it had way too much OP (like 60 too much), so much so that it didn't want any Built-In hull mods. It now better aligns to the Modding Guidelines OP standards (still a smidge extra). The Elite variant had to go on a diet as well. I also fixed the Haunt variant, it should appear in Auto-fit and is more accurately described as an Escort variant instead of Strike.
v0.2.5: Angle of Death:
Added battlecruiser Azrael, rare blueprint, not in the NSO Blueprint pack, but NSO sells them every so often. Azrael should also take the place of Dooms in most NSO heavy patrols, but did not add to Tri-Tachyon list to prevent messing up any TT balance. As such, if you don't have NSO in your playthrough, you will likely need to the find the blueprint and make your own at this time.
Remade Harbinger NSO as skin, thanks to IonDragonX showing me how.
v0.2.4: Renamed Ghast to Ghoulie, since Ghast was on the 'already in use' list for an unreleased mod. Also added NSO's blueprint to the Nex start, since it has a blueprint now.
v0.2.3: Renamed three ship: Banshee to Bansidhe, Wight to Barrow, Ghoul to Ghast. Added Harbinger (NSO) with Phase Disruptor system. Added NSO blueprint with all current ships, instead of them just being rare_bp. Some minor tweaks, including working better with Nexerelin random start ships.
v0.2.2: Fixed spelling error, oops.
v0.2.1: Elbow grease and polish:
Minor polish update. Improved the Grim sprite to 'read' more as a phase ship with larger coils and smaller engines. Other minor tweaks to make the No Such Org design text look better/colorful.
Added Commission Crew support. Currently it grants a 10% discount to Supply cost of phase ships and a 20% discount for sensor profile of non-phase ships, might tweak those numbers if they need it.
v0.2: The Banshee foretells death:
Added new ship: Banshee Phase Light Cruiser.
Renamed mod folder to make it easier to locate for folks with oodles of mods. Shouldn't break saves *knock on wood*
Tweaked Nexerelin starts so that large combat start has banshee, dullahan and grim.
Tweaked Tri-tachyon so that they can now spawn Poltergeists wings, for the case of adding this mod to existing play-through.
v0.1: First public version, with
Ships: Poltergeist, Ghoul, Grim, Dullahan, Haunt, Pyre and Wight,
Hullmods: Phase Tuning - Lean, Phase Tuning - Rich, and Precision Bombardment (built-in only).
No Such Organization: Faction with Nexerelin diplomacy profile, quick start and star system with two populated planets, which should provide a steady stream of Phase Ship hulls for purchase.
Showcase Mission with the 6 current ships, plus fighter.
Credits and Thanks:Nia Tahl: Inspired to actually try modding after how comfortable the
Percale flew. Highly recommend! Also copied ScalarTech showcase mission (such a good idea). Thanks you very much!
PureTilt: Credit for the
basis of Precision Bombardment hullmod. Thank you!
IonDragonX: Thanks for showing me how to make a skin.
Sundog: Thanks for letting me base my armor regen hullmod on yours!
Tartiflette: Thank you for Magic Lib!
Wispborne: Thank you for maintaining Mag Lib

Histidine: Thank you for Nexerelin!
Unofficial Discord: Comments, recommendations and advice. Thanks.
Forums and Wiki: So very much information freely offered. At my peak, I think I had literally 200 browser tabs open to try to cross reference so much of the information that the community has authored. Thank you!
Thank you Alex and the rest of the StarSector team for the great game!
If there is interest, I might try to kitbash some more phase ships to fill out more roles, but mostly wanted to see if I could make enough ships to run a phase-only play-through a bit easier/more fun. The balance isn't quite there yet and the credit prices are mostly just suggestions at this point. Feedback and interest welcome but patience and reasonable expectations asked.

Thank you!